Project OLP is a 3D Beat-em-up platformer that takes place in our unique, steam-punk world. The game's cooperative mode follows the story of the four protagonists, while the competitive mode (that might get an earlier, standalone release) is an arena fighter. We're a two-men group, working with free tools only, and we're also writing a blog about our experiences. You can see our characters and other 3D models on our Sketchfab account.
In this update, there actually is a lot to say!
Last week I (Lussy) started learning and making blueprints. As we are finished with all characters, Geril is progressing decently with the environment, so with though it would be best if I did Blueprints next to modeling. As a result, our game is finally starting to look/play more like a game - even more so than it did in Unreal 3.
Here is a video in which we demonstrate what we achieved up to now:
I still have a lot to learn about Blueprints, but I think I'm starting to get the hang of it. If I get more comfortable, we may try to make some tutorials. But for now, here are some of the features I added:
Some gifs of the test maps:
Also, we were interviewed by Sketchfab! You can check the article out here.
That's all for today! Look forward to more updates, more game mechanics, and more comics!
***BONUS***
WTF moments:
Some times ago we had uploaded our player characters to Sketchfab...
A tutorial about baking normal and ambient occlusion maps inside Blender (and setting them up in Unreal Engine 4)
A tutorial about creating dynamic facial wrinkle maps for/in Unreal Engine 4.
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