Praetorians is an epic real-time strategy game set during the rise of the Roman Empire and Julius Caesar's drive to extend its borders. As a Roman general, you will travel through 24 missions across the desert battlefields of Egypt, the frozen lands of the barbarian tribes, and to the heart of the empire itself: Italy. Control 3 different civilizations, each featuring a unique set of troops and war machines. The terrain and landscape play a major part in battle. Your enemy will understand each situation's defensive and offensive possibilities. Up to 8 players can play over LAN and Internet.
Link download? Keep reading and it is listed below those details. Or simply just browse for latest TLE in the files list.
Possible future update contents and changelogs are listed in This article, always welcome all players to come and put some suggestions on it. I will consider them for next version of this mod :)
Recently, many people have reported a bug related to the main campaign sequence, specifically the Fear The Eagle Mission. I am not working on this mod anymore, however I can provide a way to avoid playing this mission, by UNLOCKING all the missions in the game.
First, you need to download this file: Mega.nz
Second, find a folder in your Documents folder (My Documents, in some older windows system) called Praetorians (It may stay in My Games folder inside Documents folder)
Then copy the file you have downloaded above to: .../Praetorians/Profiles
Afterward, you can get into the game and change the profile to Vanka to skip the bugged mission and try the the other one which have just been unlocked. Sorry for any inconveniences.
This Unique Formation is only available for Elite Legionaires, Warriors(Barbarians), Dai Viet Warriors, and Mauritanian Infantry.
It greatly improve the Armor against Arrows, extra resistance against melee combat, but immobilize the units are using it.
It is always recommended to have archery support for this formation. This formation is easily overwhelmed by large numbers of enemy with ranged support.
Since most of the Mongolic Units are on horse, their medics are now moving as fast as them, for faster and convenient combat movement.
They have better resistance against archers, but are easier to defeat in melee combat than original Leaders.
1 in 2 Starting Leaders will be Battlefield Directors.
Battlefield Directors are available for Romans and Barbarians.
Available Since 1.6 Version.
Available Since 1.6.1 Version.
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My Credits to Atamarado for his great help.
Heavy Fire - New Skill for All archery units.
*Advantage:
When Enabled, the unit with this skill will deal 40% more ranged damage.
*Disadvantage:
Due to their concentration in firing, they become lack in defense. Their armor against other Archery fire is weakened by 50%. - That means they can be counter-fire by other long-range archery unit easily while firing.
For mobile Archer (Cavalry, Hunters of Mongol,.. etc), their movement speeds will also be slightly reduced.
Can only activate when the unit have at least 75% of Mana.
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In this mode, all combat troops numbers are x3 per squad. That means 30 Units per squad will be 90, and so on.
Romans vs Egyptians
Romans's Base
Romans Combat
Spearman Defender
*** Other Important Changes:
* Remove Parthian Cavalry of Egyptians, for Pilum Skirmisher instead.
* Heavy or Elite Cavalry Units of all Races can Charge through enemies formation without being caught.
- Mongol Hunters (Mongols) Ability Enhanced: Can use Moving Shot ability while walking without cost stamina.
- Added more units for many races.
- ADDED RACE: Liberian
A new faction with deathly slingers, good infantry.
- ADDED RACE: The Forgotten Legion
Feature a unique faction that can train only elite units and hordes of legion, but more powerful. No Archer and Cavalry available (Except for the Slingers).
- ADDED RACE: Mongols
A unique faction produce mainly cavalry recruitment, great choice for rushing player.
The first rank is called Light Cavalry. They can go through forest.
The second rank is Heavy Cavalry. They can't go through forest but have heavier armor and damage.
The third rank is Elite Cavalry. Have their own strengths and weaknesses.
The Plunderers and Rangers of Mongols have the highest speed.
Longbowman has the farthest range of fire (Except for machine)
The mobility of cavalry is a dangerous matter of war, which can easily change the course of a battle.
The Mongols Rangers can cause devastating destruction among enemies unit while doing Moving Shot across enemies formation.
!*!. New Race Information:
- 1.The Great Viet - Ambush Role - Plus Strong Elite Units.
As Viet Nam is a tropical country with many forest and mountains, almost all of its units can get into forest, make Guardman(Pike) become deadly ambusher.
Holy Guardian is the strongest units in the game, base on the true heroic history of this army.
- 2.The Forgotten Legion - Elite Troops Role.
Start with 3 Hawk Scout, this race enable the player to search for enemies faster.
2 Forgotten Legion and 1 Infantry at the beginning of the game.
- 3.Mongols - Cavalry Rushing Role
Start with 2 Cavalry Troops, it causes enemies aware of quick rush and speedy attack.
Train first rank cavalry to attack in the early game. Use honor points to train next rank cavalry and strike your enemies. First rank cavalry can go through forest, while second rank cavalry(Heavy) can not.
Mongol Guards can't go through forest nor lake, due to its heavy armor, while the Plunderers charge enemy with the lightning speed, strong against ranged enemies.
1.
The Total Version and Epic Version of this mod have removed the limitation in Unit Control Points and Troop Control Points, which let you train infinitive troops to battle.
This is an extreme difference that will change the gameplay, as well as the campaign.
However, The Limited Version of this mod will bring back the UCP/TCP Limitation. If you want to play without commanding too many units, you can try it.
Apart from UCPs/TCPs, I have added MANY,MANY new units, including modify existed data.
- Elite Legionaires - (HP:2750 Troops/Units:30 - HonorPoints:5)
It is an improved version of Legionaires, basic heavy unit of Romans. Have higher damage, armor, and the Shieldwall Formation.
- Mongol Guards - (HP:3500 Troops/Units:12 - HonorPoints:6)
Elite cavalry unit of Mongol. Can't go through forest nor lake but have appreciated armor and damage.
- Plunderers - (HP:2500 Troops/Units:12 - HonorPoints:7)
Mongols fast/elite cavalry. The fastest troops in the game.
- Elite Liberians Slingers - (HP:2200 Troops/Units:16 - HonorPoints:8)
Deal high damage from afar, but weak at close combat.
- Sacred Band - (HP:3000 Troops/Units:16 - HonorPoints:10)
Elite Cathagianese unit. Can dragnet against enemy.
- Swordguards - (HP:3000 Troops/Units:16 - HonorPoints:10)
Noble warrior of Liberians. Are choosen for elite combat.
- Mongol Hunters - (HP:2000 Troops/Units:16 - HonorPoints:10)
Deadly cavalry ranged unit of Mongol. Can use Moving Shot abilities while walking without cost stamina.
- Pharaoh Guards - (HP:3000 Troops/Units:16 - HonorPoints:10)
Elite Guards used to defend the palace of Egypt.
Best use for defending at stationary position.
- Dai Viet Bronze Knight - (HP:3500 Troops/Units:12 - HonorPoints:10)
First Elite Cavalry of the Great Viet. Worn strong armor and sharpen blade.
- Asawira - (HP:3750 Troops/Units:12 - HonorPoints:12)
Elite/Fast cavalry of Rashiduns. Can't go through forest.
- Dai Viet Sliver Knight - (HP:3750 Troops/Units:12 - HonorPoints:20)
Second Elite Cavalry of the Great Viet. Worn elite armor and deadly blade.
- Warlords - (HP:4000 Troops/Units:16 - HonorPoints:20)
Barbarian elite melee unit. Have great power and defending skills.
- Longbowman - (HP:2350 Troops/Units:16 - HonorPoints:20)
Persian ELITE ranged units. Suitable for long range slaughtering.
- Dai Viet Golden Knight - (HP:4000 Troops/Units:12 - HonorPoints:30)
Final Elite Cavalry of the Great Viet. Worn superior armor and mighty blade.
- Mongol Rangers - (HP:2500 Troops/Units:8 - HonorPoints:25)
Elite cavalry ranged unit of Mongol. With wide range of firing and high damage, plus the ability of rushing has proved its role in Mongol History.
- Heroic Spartans - (HP:4000 Troops/Units:16 - HonorPoints:35)
The 300 which armed with deadly blade, trained very well. Great power combined with boosted armor.
3.
The AI has been improved. Play with CPUs may not be as boring as it used to.
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Great Viet Cavalry
4. Hero empower.
In the original game, a hero has lowest damage in all troops. Now he can slaughter a horde of soldiers :v
***HE CAN BE EASILY KILLED BY A FEW ARROWS*** - Be careful.
Just imagine :D
5. Others
Some minor changes:
- (Train scouts to increase the UCPs. Then you can able to promote units - In Epic and Total Version.)
After a long time working on this mod without the limitation of UCP/TCP, I decided to bring back the 500 Units Limitation in another type of file, called Limited Version, along with Total Version and Epic Version.
Since 1.6 Version, Praetorians TLE Settings has combined Praetorians TLE Switcher, Resolution Settings and Language Settings into one.
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Please don't integrate my mod with any others mod.
Thank you all viewers, followers, trackers and users for your attention. If you can, please introduce this mod to other praetorians 's players and vote it. Thanks.
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By Vanka123 - This News has been updated: (23/7/2020) For New mod announcement.
Praetorians Mod Ultimatum will release a new civilization on the next version!
Praetorians Mod Ultimatum aims to add new features to Praetorians that will bring new experiences and strategies to the game. This adds new civilization...
Praetorians Mod Ultimatum is out now for testing! Praetorians Mod Ultimatum aims to add new features to Praetorians that will bring new experiences and...
Full RePack Plus: «Praetorians Mods Complex 2.9.0» Multi-Language.
TLE UCP/TCP Version: 1.7 - A full completed installation included Total,Epic and Limited Version with basic interface, easy to install.
Update 1.6.1 for TLE Version 1.6. Required TLE 1.6 Installed.
TLE UCP/TCP Version: 1.6 - A full completed installation included Total,Epic and Limited Version with basic interface, easy to install.
Update 1.5.2 for TLE Version 1.5. Required TLE 1.5 Installed.
Praetorians Mod Ultimatum Version 0.8.0 brings new civilizations, new UI, new Menu Music and some in-game music. This mod is still in development. PLEASE...
TLE UCP/TCP Version: 1.5 - A full completed installation included Total,Epic and Limited Version with basic interface, easy to install.
Come visit Moddb.com if you want to ask any questions of the TLE mod previewed above.
Because I am just looking for comments in my mod's unique link, so I won't try to reply any comments related to my mod here apparently.
I repeat, I WON'T ANSWER ANY QUESTIONS RELATED TO MY MOD IN THIS PAGE. VISIT MY MOD PAGE TO ASK ANY QUESTIONS.
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Hı vanka i install mod and start playin but game closing a after a pick class greeks or persians i doesnt matter how can i fix this ?
This comment is currently awaiting admin approval, join now to view.
Come visit Moddb.com if you want to ask any questions of the TLE mod previewed above.
Because I am just looking for comments in my mod's unique link, so I won't try to reply any comments related to my mod here apparently.
Hı vanka i install mod and start playin but game closing a after a pick class greeks or persians i doesnt matter how can i fix this ?
Great MOD
getting CTD while on 50% loading screen from campaign: fear the eagles with all 3 mode L/T/E
anyone having the same issue?
Come visit Moddb.com . Since this website is for Praetorians Game, and the link above is for the mod seperately.
If you still have problem after read through the overview, enter a comment in that link.
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