Powerslave / Exhumed is a Build Engine 2.5D FPS developed by Lobotomy Software. Saturn and PS1 versions exist but they are almost entirely different game. This page is for the DOS version of the game.

Add addon Powerslave/Exhumed Upscale Pack v1.1
Location
Games : Powerslave : Addons
Filename
psupscale.zip
Category
Sprites
Licence
Proprietary
Uploader
phredreeke
Added
Size
25.09mb (26,305,294 bytes)
Downloads
414 (1 today)
MD5 Hash
7cbb18870ccd76c77d1a3f24e3b93874
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Description

Upscale pack for Powerslave/Exhumed - upscaled using ESRGAN. Compatible with PCExhumed, BuildGDX and Raze.

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Powerslave/Exhumed Upscale Pack v1.1
Comments
MisterVT
MisterVT

I love it, looks wonderful, I can't believe upscaling could be so effective

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RedHelix
RedHelix

Hi Phredreeke, love your work. Not just only on this pack but all your upscales.

Currently, I'm using PCexhumed as my source port. When I use to the .bat file to run the upscale pack psvoxels.zip doesn't run in my autoload folder. Its like I can only use one or the other. Do you have any reason why this could be? the voxel pack I'm using is this: Github.com

sorry to just bother you with questions. I just want to say again I really do appreciate your work upscaling all these build engine games. It makes a huge difference while still keeping the original feel the developers were going for I feel.

Just an edit, I figured it out for anyone having this problem down the line. You have to take everything out of the voxel .zip and combine it into the psupscale.zip. And then copy and paste all of voxels.def into psupscale.def. There may be a cleaner solution, also I did not have this problem when i used buildgdx port. I wonder why that is.

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phredreeke Author
phredreeke

I believe this is caused by PCExhumed not being able to load multiple DEFs. Instead of merging voxels.def with psupscale.def you can just add include voxels.def to psupscale.def

BuildGDX def loading works differently

Reply Good karma+1 vote
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