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Post tutorial Report RSS POSTAL 2 Editor and Modification FAQs

This is a series of FAQs that were once available on RWS's website

Posted by on - Basic Mapping/Technical

Originally posted on Running With Scissor's Postal website. Was taken down more than 10 years ago. Mirrored here for archival purposes.

POSTAL 2 Editor and Modification FAQs

How do I get my custom map to show up in the game?
- All custom maps must be named with the prefix "cus" followed by the map name. They may then be played by going to the Options Menu and clicking on "Custom Map".

How do I change static mesh skins?
- In the Display Properties of a static mesh is the Skin, just click Add then choose the texture you want..

What are the dimensions of doors in the game?
- The doors used in the game are generally 112 x 208 x 16 (length x height x width).

I can't see a map in the editor, there's just a white background.
- It's a periodic problem with UnrealEd. With the editor open click on View, Viewports, Configure and then OK. This should restore your viewports.

How do I add a Bystander to my map?
- Open the Actor Class Browser (Large pawn icon). In the list find and expand Pawn then FPSPawn, P2Pawn, P2MoCapPawn, PersonPawn, and finally Bystander. Then simply select one from the list. To add the selected pawn to your map right click in the 3d view and from the menu that appears select "Add Bystander (or whatever class you chose) Here." The figure of a bystander should appear in the map where you clicked.

How do I add a Cat, Dog or Elephant to my map?
- Open the Actor Class Browser (Large pawn icon). In the list find and expand Pawn then FPSPawn and finally AnimalPawn. Then simply select one from the list (NOTE: CowPawns are not presently implemented and won't function). To add the selected pawn to your map right click in the 3d view and from the menu that appears select "Add CatPawn (or Dog or Elephant) Here."

What's an antiPortal, and what does it do?
- Information on what antiportals do and how to use them can be found in this tutorial

What's a telemarketer used for?
- The telemarketer designates the spot the player will start when entering a map via it's parent TelePad. This is used to spawn the player outside the radius of the TelePad so they cannot run back through and break the map.

What is a SoundThing?
- SoundThings are elegant and far more useful versions of AmbientSounds. They allow you to play an array fof sounds in random order and trigger the thing on or off.

What is a SongThing?
- SongThings are used to play .ogg files in the same manner as an ambient sound.

How do I make an object kickable?
- Any object you want to be kickable needs to be added as a Karma Object. A good tutorial on what karma objects are and how to use them exists on the UDN Site.

How do I keep the editor from crashing every 5 fucking seconds?
- Crashing is the editor's way of telling you you've made a mistake, regardless of how innocuous the error you made.

Pathnoding sucks in Unreal, how can I speed up the process?
- One of the features added to PostEd is the ability to select any two PathNodes or HomeNodes and right click. The menu that pops up will allow you the option of proscribing or forcing a connection between those two nodes..

What is a PathBlockingVolume?
- PathBlocking Volumes are a simple method of controlling the absurd connections PostEd will try to make when you rebuild reachspecs. They're volumes that simply block connections between nodes but are destroyed at runtime so as not to interfere with the actual game. It saves time when you're faced with proscribing 50 paths to just drop one PathBlockingVolume in the middle of them instead.

How do I resist killing Mike J on a daily basis?
- Thanks to the miracle of video game technology you no longer need to resist this urge. Just fire up your copy of POSTAL 2 and kill him to your heart's content.
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POSTAL 2
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POSTAL 2
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