Project Amber is a WIP Pokemon fan game, with a unique region and art style.
Features
Progress
This will be updated regular (in addition to being included with Dev Blogs) to show the overall progress of the game. This shows when a route is fully completed to a playable state, more work and refinement may still be necessary. The same goes for gyms and legendary areas/battles.
Credit
Huge thanks to the following for providing graphics / assets and scripts. This project would not be possible without them.
Kaliser - Majority of outside tilesets - Houses/ Grass / Trees/ etc.
AKI - HD Interior
SailorVicious / Heavy-Metal-Lover - Some Houses
Luka S.J - Battle system / Battle Animations / UI
Erassus - Bag UI Script
Shiney570 - BW Pause Menu
Mej71 - Following Pokemon Script
Deo - Edited Day + Night Tones
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Pokemon Overworld Sprites:
MissingLukey,
help-14,
Kymoyonian,
cSc-A7X,
2and2makes5,
Pokegirl4ever,
Fernandojl,
Silver-Skies,
TyranitarDark,
Getsuei-H,
Kid1513,
Milomilotic11,
Kyt666, kdiamo11,
Chocosrawlooid,
Syledude,
Gallanty,
Gizamimi-Pichu,
2and2makes5,
Zyon17.
Pokémon © 2002-2014 Pokémon. © 1995-2014 Nintendo/Creatures Inc./GAME FREAK inc. TM, ®, the Pokémon logo and Pokémon character names are trademarks of Nintendo.
Dev Diary 02 - Still Rolling, Just About.
So, 2 months down the line. I intended to update the page at least once every 2/3 weeks, but alas, I have not had anything to say. A combination of real life buggery and university exams set me back big time, and I have been unable to really knuckle down and get Project Amber rolling.
However, just yesterday I finally completed my last uni exam and am now finished, at least for a few months. The first thing I did was jump onto RPG Maker XP and start work again. So work is officially starting up again. It will still be slow, I have work and a life. And I enjoy playing games far too much :)
What's Changed?
Just to go over what I did in the 2 months (which isn't much) I started on the 2nd Island and got the 1st Town and the 2 Routes after mapped out. I sorted out multiple graphical issues, although there are still a couple more to fix.
Today I have simply updated the follower script (by Mej47, Huge thanks again) As he brought out an update a month ago with some great features, including status affects for the sprites, to see the full changelog visit the site.
Source:
Simple HUD
Now I have also added the Simple HUD Script (from FL, again great work) which simply adds a HUD to the top of the screen. I meddled with the HUD in photoshop and changed the colors and transparency round a bit till I ended up with what is shown below.
Source:
This shows your party, the amount of money you have, your name and your pokemon's current HP at a glance. I really like this idea, however the HUD itself seems a little invasive, so looking for input as to whether I should keep it, change it, or get rid of it? (I may be able to bind it to a key to toggle it on and off at will with some tinkering)
Thoughts?
So just stay tuned and hopefully I will have some more updates and information soon.
Pokemon: Project Amber launch on Indiedb, progress so far, The future and lots of words.
Hi ! How i can download Pokemon Project Amber? i will like play it !
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Unfortunately, Project Amber is not available to download yet as it is still being developed. With any luck, I will have a early version that people can download within a reasonable amount of time. If you want to stay up to date and see when a downloadable version is out use the 'Follow' button on the right (under profile). :)
Awesome! I like the starter idea, you could even use it to have some sort of player-Pokémon interaction similar to Ash-Pikachu, since Ralts can speak telepathically, if I remember correctly.
I do not get the "RPG Maker XP being limited" bit, as far as I can remember, Pokémon Essentials has all generations (at least back a few years ago?) and RPG Maker XP can handle pretty much anything.
Thanks!
I think it can, but each map area has a specific amount of Pokemon it likes to have, otherwise it crashes. I will have to experiment with larger amounts of spawning Pokemon to see how it works.