Mogwald is a single player first person party RPG game, where the player must use their skill to battle through tough instances, collecting treasures throughout for the Kingdom of Mogwald.

Post feature RSS Race passives added + extras!

I will talk about the race passives I've added into the game.

Posted by on

Race passives added + extras!



I've been putting off adding race passives into the game for a while, the main reason was because I didn't really have icons to differentiate the different races. I decided to create some icons for races and the class passives and I added race functionality into the game. For me it was pretty important coming up with icons people could easily associate with, so that was a priority of mine. Before creating these icons, I came up with different designs on paper and then picked which ones I liked best to go forward into Photoshop.

Race Passive - Gnome

The Gnome race passive allows them to detonate an explosive. The Gnome has a 10% chance for this to trigger, causing 10% magical damage to all nearby enemies and mini stunning them for 0.2 seconds.


Race Passive - Naga

The Naga's intelligence gain is 10% more upon levelling.


Race Passive - Elf

An Elf gains an extra 10% dexterity and 5% agility upon levelling.


Race Passive - Human

A Human gains 10% more strength upon levelling up.


Race Passive - Beardom

The Beardom gain 20% more stamina upon levelling.


Race Passive - Dwarf

While picking up collectables the dwarf will gather 1.5x more than any other race.


Class Passive - Paladin

Use Shield: The Paladin can use a shield to block all attacks when timed correctly, when the passive is active.


Class Passive - Assassin

Fatal Strike: The Assassin has a chance to deal critical damage.


Class Passive - Hunter (Thinking of remaking)

Double Time: The Hunter's experience allows him to sometimes use two arrows.


Class Passive - Mage

Great Invocation: With great knowledge, the mage invokes his favourite invocation. When an enemy is hit with this cast, they are set on fire and take damage over time.


Class Passive - Priest

Healing Grace: The priests divine powers heals everyone around him for a small percentage when the passive is active.


Class Passive - Berserker -

Return Damage: The Berserker returns damage from the enemy back to them.


Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.