Penumbra is a first person horror adventure focusing on story, immersion and puzzle solving. Violence and combat is hardly an option - the player has to use wits to guide Philip through his final test, and this makes the series unique in offering a truly dangerous and terrifying experience.
Jeden z najlepszych horrorów, jakie kiedykolwiek powstały niemal bez dwóch zdań. Nawet późniejsza "Black Plague" nie podobała się mi tak bardzo, jak ta część. Niesamowity, duszny klimat, idealnie dozowane napięcie i ta ciągła niepewność, co będzie dalej. Panie i Panowie - właśnie tak robi się niezapomniane gry. Frictional Games, czapki z głów!
PS. "Amnesia: The Dark Descent" straszy lepiej, ale to "Penumbra" przetarła szlak i pokazała, jaki potencjał kryje się w tym szwedzkim studiu. Gorąco polecam każdą ich grę.
Music 9/10
Sounds 8/10
Voice Actors/Acting 10/10
Athmopshere 10/10
Level Desing 9/10
One of the three best horror games of all times! (Along with Penumbra: Black Plague and Amnesia: The Dark Descent) Compared to Frictional Games' A:TDD , Penumbra has harder puzzles.
Best first person horror adventure game ever made.
Hmmm what game has very good puzzles? "ummm"
What game has, you know what **** this, all I wanna freaking say is this ******* game is AWESOMEMMEMEMEM!!!!!!!!!!!!!!!!!!!!!!!!!
One of the best games I have ever played. For me it is THE definition of the Horror Adventure Genre.
Level Design:
++Balanced Details
++Enough Object Interactions
++Perfect Dark Ambient Lighting
++Clear level structure
++Scale Perfect (neither long times to walk)
Gameplay:
++Physics Interactions(Door Physics)
++Easy operable HUD(Inventory)
-Playtime could be longer :P
Story:
++Enough Background Information
++Well narrated with the notes
-More other mediums to narrated the story(Maybe short movies on tv screens)
Sound Design:
++Plain and realiable sounds
++Not to much background music
++Terrifiying melody if the monster chase you
But for the first project as a gaming company (if my informations are right) Well done! :)