Path of Kami follows the spirit of recently-deceased Japanese wolf Kazeyo as he navigates the trials of the Mortal and Spirit World in the form of puzzles. Path of Kami contains elements of both traditional Japanese folktales (Momotaro, Issun-Boushi), as well as a more personal journey for the main character. This is a demo for Path of Kami and has the following features: - Exploration: Explore beautiful landscapes by lighting lanterns & finding collectibles - Puzzles: Light lanterns with your spirit fire to transverse to new areas or get collectibles - Enjoy a hand-painted watercolor-esque world - Beautiful music that will give you the FEELS <3
Hi everyone, we hope everyone has been doing well! Today we wanted to share some inspirations and references we had while working on Path of Kami.
We did several mood boards for color palettes, references, inspirations, and more. We can't wait to share them!
ABZU by Giant Squid
Gameplay-wise we took a lot of inspiration from various Zelda games, Journey and Abzu. We knew we wanted the game to be a casual and relaxing experience but still being engaging hence the simple puzzles :)
We also wanted to do lots of environmental storytelling like Journey/Abzu, our wisp friend will share a lot of lore with us in-game but you’ll notice through collectibles and art in the environment will also be sharing tidbits of lore with you as well!
Path of Kami utilizes a 3D stylized watercolor-esque art style that has two different aesthetics, one for the human world and the other for the spirit world. The human world contains hues of white, yellow, green, reds, and browns while the spirit world has hues of blues, purples, and neon-like elements.
Mortal World Moodboard
In the human world we seek to emphasize the main characteristics of each season, warm saturated colors during spring/summer displayed in nature populated levels and desaturated white/grey cool tones in more desolate environments for winter.
Spirit World Moodboard
The spirit world seeks to express a dream-like ethereal full of nature environments through cool saturated tones as well as displaying a richer amount of air particles and small emissive fairy-like elements.
Mortal World Color Palettes
We wanted the game to have a watercolor/painterly look and we took several references from games like Okami, GRIS, and Child of Light. We didn’t want anything too inky like Okami and GRIS is able to pull off the watercolor look really well because it's a 2D game. We decided to go with a mix of GRIS and Child of Light but in 3D.
Hope this gives you an insight into some of the inspirations behind the game!
Cheers!
The Captilight Team
Today we're sharing another "Behind the Scenes" article that shares our process of what went behind making the village area in the Path of Kami Demo.
Collectibles can be found throughout the Path of Kami world and represent Sacred Objects you can collect. These objects are used to foreshadow certain...
Path of Kami follows the spirit of recently-deceased Japanese wolf Kazeyo as he navigates the trials of the Mortal and Spirit World in the form of puzzles...
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