Ever had that itching desire to break out of hell and into the highest reaches of heaven? In Party of Sin, you take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players. Master a large, dynamic team of anti-heroes -- the Seven Deadly Sins -- as you forge your destiny on a quest to troll humanity. Envy, Greed, Sloth, Pride, Wrath, Lust, Gluttony are all multi-dimensional with special powers useful in many situations. Swap characters on the fly as you change tactics based on the situation: ALL the Sins are useful in combat, ALL the Sins aid in puzzle solving, and ALL the Sins have coop interactions, both Good and Evil. Adventure: A full 6 to 8 hours of gameplay is provided, in both solo and coop modes. Play over 20 levels on your adventure through Hell, Purgatory, Earth and Heaven. Upgrade your Sins in the shop by collecting God's forbidden apples. Five bosses like the Demon Narwhal and the Airship Captain stand in your way.

Report RSS Party of Sin: Design Evolution of Envy

This is an in depth post of the design evolution for the Deadly Sin Envy.

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Hey all,

Welcome to the second instalment of the Party of Sin design evolution series. This post will discuss the creative process relating to Envy. For those of you who do not know, Envy is the desire to deprive others of things they have that you do not. From a creative perspective, Envy was the most challenging of the Seven Deadly Sins to capture artistically.

The First Design

The very first sketch of Envy was conceived by Dan Williams and was a male hunchback character that was extremely ugly and would be envious of beauty.


Bum, hobo, leprous, decrepit… only some of the words used to describe Envy.

This concept was scratched relatively quickly for the simple reason that it would be difficult to communicate in a game. How shallow is it to have a character envious of beauty? However, we did keep the knife for backstabbing purposes. Anyway, this was not the direction we wanted to take for Party of Sin and decided to send Tobias back to the drawing board.

The Three Part Mini Series

After the initial concept, Envy went through three key mutations before the Sin was finalized. The most notable change was that Envy had become female. This happened because we wanted to the balance the female/male character list in Party of Sin. Envy also went from being a leprous, ugly, beauty-seeking kook to an innocent, cute, backstabbing b!tch.

Think little red riding hood but evil and green.

The new criteria led Tobias to design two new concepts of Envy. The first one (left), was too traditional looking for the style of Party of Sin. Her dress is similar to those in the 1700s and her beady-eyed dog in the side pouch was not synergistic at all. The second concept (right) was too similar to lust. She looked more like a fantasy and less like a Sin.

The third and final concept came after Tobias had watched the movie Fight Club and realized that Elena Bonham Carter was the human replica of what Envy should look like physically.

Note: Greasy hair, ripped leggings and slimy attitude courtesy of H.B.C.

The Finishing Touches

Envy was given a dagger, for her melee attack, to coincide with her backstabbing capabilities. This was a better fit than having a Paris Hilton poodle as a weapon. With her ripped leggings and worn out army boots, Envy has the punky look to fit her b!tchy attitude.

Voilà!

To access Envy’s personal bio, click here.

To leave a critique, click here.

Alex

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awesomepossum
awesomepossum - - 997 comments

Very cool to see the evolution process. The final Character looks great!

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Nocis Creator
Nocis - - 48 comments

Awesome stuff!

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MadMechwarrior Creator
MadMechwarrior - - 109 comments

Thanks :).

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xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

Wowesome! Really nice! But I loved so much the first design! You could make a bad guy like it, maybe an assassin?

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Alex_Galasso Author
Alex_Galasso - - 52 comments

We will keep that in mind, we still have four bosses to decide upon...

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Squeebo
Squeebo - - 388 comments

Nice concepts/renders

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