Paranoia 2 Savior — first-person shooter in the style of survival horror, which is unfolding in a secret underground laboratory facility somewhere in Siberia. Events in the game will tell us about the secret developments and research (which will induce fear in some certain players, while in others will awaken interest to dig deeper and find out what is fact and what is myth) that have been fought in an underground research complex «KROT», and the accident — that was taking place over 20 years ago and its bloody trail in modern gaming universe.
This review may contain spoilers
Visually, this is game is a great achievement! Everything breaths 80's and 90's USSR style and it's full of small details. Map layouts are a bit straight-forward but still offer a realistic feeling. The engine can't hold up with today's tech, but gets close to Source, although performance and stability needs to be improved. This is really how far you can push this old cart.
And then gameplay. The AI is stale and offer no challenge even on Difficult. Some monsters just don't make any sense (huge spiders? 0_o) or where you have to crush a giant. He just redicilously runs around following you and when you finaly get to crush him under a pounder (which are there for what reason? It's not a factory..) he just disappears into small gibs. The game could have done without this 'boss fight'. Also, the infected soldiers (I guess that's what they are?) don't make any sense. The virus makes them brainless zombies, so why can they use weapons and tactics?
Also, finding certain objects is a pain in the @ss. There's a clever system indicating which items can be interacted with, but for some wierd reason certain vital items are not included in this system. And so you walk around for 15 minutes finding a certain piece of paper in a hall full of paper. Anyone found that keycard in under 10 minutes?
Story is also very thin with characters popping up all of a sudden. I press a button on a pc and suddenly a cutscene comes up and there's a surving scientist.. who's been there for 20 years? Who is she? What? Where? Then the start and end in the hospital seems like something 'borrowed' from a certain movie.
Clearly, there are some really talented people on this team. Visuals and audio are great! But the 'underground-lab-virus-outbreak-zombie-thing has been done a 100 times now. For Paranoia 3, have a sit-down and a drink and come up with something new, something fresh: story-wise and gameplay-wise. Take all you know about zombie-outbreak games and movies, then turn it around, shake it up and lets see what comes out.