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Party Llama Games are working hard on Pandora: Chains of Chaos to give you a wonderful user experience. Created and developed in Unreal Engine 4, Pandora: Chains of Chaos will immerse players in a beautiful and colourful Greek world with enemies, quests, NPC's, and areas to explore!
Developed characters, mythical creatures, pig mount riding, beautiful environments and more.

  • Engage in real-time combat as you battle the creatures from the darkness using artifacts left behind from the gods. Each has its own unique ability crafted for a purpose.
  • Hone your character with scores of unique skills and extras: Master new abilities and add possessions as you develop.
  • Discover the quiet fishing village, Kome. Storylines and side quests are just some of the things you can do here.
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Hello Lil Llamas!

Wow. It's been a long time since we've given an update, but we HAVE been busy. We promise. And we can show you with our demo!
Can you believe it's FINALLY available!!

Pandora Demo 0 3

Our demo is available here on IndieDB and on our Steam store page for players to download alongside itch.io.

We are so thankful for the amount of support, wishlists and feedback so far, and we hope you enjoy playing the demo for Pandora: Chains of Chaos!

Let us know what you think in the comments and about any potential bug fixes we can work on.

Steam Store Page: Store.steampowered.com
Itch.io download: Partyllamagames.itch.io

Join our community Discord channel: Discord.gg

Now, take a look at our exciting new screenshots and download the demo. We can't wait to hear what you guys think.

Screenshot 3

Screenshot 5

Screenshot 6

Screenshot 7

Screenshot 8

Screenshot 1

Nareice

Pandora Demo Update

Pandora Demo Update

News

We're working on a Demo to publish on Steam. Take a look at where we are currently.

Pandora's New Houses

Pandora's New Houses

News

Take a look at the new houses in Pandora and how we're making them.

Pandora - Making the environment more Mediterranean and we're now on Steam!

Pandora - Making the environment more Mediterranean and we're now on Steam!

News 1 comment

We've changed up our village to have a more Mediterranean feel to it. We've also added Pandora to Steam, so make sure you check it out!

Pig racing, Tutorials and Combat update

Pig racing, Tutorials and Combat update

News

The year is 2018. Pandora has released and pig racing is now a phenomenon! Take a look at our newest video update.

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Pandora Demo 0 3

Pandora Demo 0 3

Demo

A 17-year-old girl named Pandora has opened a box containing evils that could destroy the world. Kome Village, her home, is invaded by creatures spawned...

Comments  (0 - 10 of 16)
astralojia
astralojia

This game looks really interesting, I can't wait to see more demos you release.

Right off the bat with the Hera Cutscene the first things I notice that could be improved...

The animation for the main character when she runs...I don't know what 3D program you're using but there are lots of free resources on run and walk cycles, even right on youtube you could find and emulate. The legs look stiff, the arms look the same. I'm not quite sure what it is about it but this is just what I see immediately.

Here's a problem, though, to keep in mind....You don't necessarily want a character's run to be copied directly from real life. It might be better to copy it right from real life, then modify it to be exaggerated. This is what for example a game like Final Fantasy 13, 14 or 15 does.

The text is far too small, so it turns the player off, at least that's my own perspective on it. Bigger text across more pages shouldn't be too hard to accomplish, right? I think this would be better. I would take the "Hera" text and position it in the middle of that buldge on the upper left of the text box, it looks like it's supposed to be there.

Okay so for color theory....If you keep using all oversaturated colors it makes it seem more cartoony. The character on the road seems to blend too much in with the texture of the road. What you need to do then, PERHAPS, to get a very natural feel color wise is to use aqua as your base color that can be very saturated. This leave your bright orange overly saturated road on the opposite (almost) end of the color wheel.

You need to take this saturated orange then in that case and unsaturate it. Not too much of course, but it would need to be a pretty greyish brown, orange would be almost non-existent unless you're using this as your complimentary color.

This would mean that the red rooftops of the houses need to be colored a very very unsaturated red. The sky is fine at bright aqua, but you would need to take everything that's green and unsaturate it juuust the slightest amount so that it blends with your base of aqua (as green is close to aqua on the color wheel, you can still use a halfway saturated green in you're using aqua as your primary color)

You need to add the slightest mist for those far away trees, as the farther away you get the greyer/unsaturated everything is going to become. Things also become cooler farther away so mixing more blue in far away will give that natural feel that everyone is attracted to in mother nature.

The mistake color wise that I see most game devs making when designing worlds I think is using an overly saturated green. If you want to use green as your super saturated color, then unsaturated the aqua sky enough to have an impact, but definitely don't shine bright red unless that is your only complimentary color.

I guess those are overly strict rules though, and if your goal is to make it cartoony-like rather than anime-like it's fine. The appeal of anime, though, is that it seems to make sure of aqua as it's primary color, so that is the only color that has the ability to be very saturated.

Shadows...

Shadows with the trees are so needed here I can't tell you. This is a game for Xbox One and PC....So it shouldn't matter too much if you're increasing the draw calls so much I think through the shadows. If the performance is slow, you're not combining meshes throughout the game. I'm more of a Unity user myself so I can't really tell with Unreal Engine 4 what's needed here...

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nwint Creator
nwint

Hey, thanks for taking the time to write all of this!
It looks like we hadn't updated the images and videos, so we've done that now. Why don't you take a look and see what you think of the updated versions? Feedback like you've done now would be amazing!
Thanks!

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astralojia
astralojia

Here is an example of what I mean. I took a screenshot of the game and cutting it up gave it a more natural color palette:

Here's after:
I.imgur.com
Here's before:
I.imgur.com

And here's a side by side of cartoony vs natural color palettes:
I.imgur.com

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astralojia
astralojia

And here is a before and after when mixing your logo down with more natural colors. You'll notice it doesn't clash as much:

After:
I.imgur.com
Before:
I.imgur.com

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HandsomeShrek
HandsomeShrek

I reaaaaally think you guys need to update that running animation, it looks terribly floaty.

Other than that, this is beautiful, i'd love to see how it evolves.

Any news regarding publisher or crowdfunding?

And happy new year and good work!

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nwint Creator
nwint

Hello!

Yes something we're now currently addressing with the run animation. Hopefully, we'll have it fixed for the next build!

We don't have any help, but I am looking at any financial help we can get to help tide us over.

Make sure you keep a lookout for more updates and let us know your feedback :D

Nareice

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dibdob
dibdob

Time for the demo ? :)

If as you say this is now an open world adventure with a little bit of inspiration from the Fable games
then we need a demo right now ! (or asap )

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sqrMin1
sqrMin1

I follow Pandora for a year now and it's great to see how this game evolves :)

Keep it up!

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VitaminK
VitaminK

Been following for a lil while now and any plans for crowdfunding or something else? With what you have to show, and I'm sure in the future even more I believe it could be pretty successful and help further game development.

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nwint Creator
nwint

Thank you for following us! We really appreciate it :)
We are currently making the demo to pitch to publishers. If that doesn't work, we'll go the crowdfunding route.
Thanks for your kind words!

Reply Good karma+3 votes
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Latest tweets from @partyllamagames

We’ve added a ‘Play Game’ button to our Facebook page so you can easily navigate to our Pandora steam page to play… T.co

Sep 17 2019

RT @NareiceJWint: Been working on nighttime lighting and colours. Shadows are still way to dark though. 🤔🙈 #gamedev #indiedev #ue4 T.co

Sep 16 2019

Happy Saturday! Our Pandora demo is free to try on the Steam store now :) Here's a screenshot of the village!… T.co

Sep 14 2019

RT @NareiceJWint: Having a little run through the fields. 😊 #screenshotsaturday #ue4 #indiedev #gamedev T.co

Sep 14 2019

RT @NareiceJWint: Haven't shared any Pandora content in a while. So here's some buggy Pig Racing. #indiegamedev #gamedev #ue4T.co

Sep 12 2019

It’s #NationalVideoGamesDay! What are your top 5 games? Tweet us! #VideoGames #Gaming #GamesDev #GameDevelopment #Gamers

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Sep 8 2019

Our director Nareice is taking part in tough mudder tomorrow to raise money for a wonderful gamers charity called… T.co

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We’ve been busy 👀 Posting some small Steam updates shortly! How is everyone’s Thursday going? 🥳 One more sleep… T.co

Sep 5 2019

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