Paddle Wars: Hit The Wall is a game about breaking bricks in two sides of the screen at the same time, using really cool powers, like explosive plasma, electricity, bullets, gravity manipulation and even time manipulation! Also you can just use balls normally, juggling them in the two sides at the same time, and making more balls if you wish to score faster. The game currently is in development, it has 20 levels available for now , including with a round playfield, it has 3 different paddles, various powers (not power-ups), vectrex-ish graphics, cool sound effects, and awesome music made by pros. All that packed in less than 25MB, to make the game perfect for download! The final release date may change, but we will certainly release a version that is at least nearly complete until the end of this year, hopefully, the entire game. Play the game, and see all the surprises inside! It has inspiration from classic breakout, yet it has some new cool surprises and gameplay.

Post news Report RSS We got saved! Sort of...

We do not went bankrupt, thanks to the arcade cabinet awesomeness getting us some clients. Details in the article that is a crosspost from the official blog (blog.agfgames.com)

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Hello Awesome Games Factory fans and guests. I wrote some time ago, we were going bankrupt. The good thing is: AGF got not one, but TWO big clients (one is being handled by me, the other by the non-game person of the company, the one that helped me build the Arcade Cabinet). The bad thing is: Now noone is left to work on the games!But we actually insist... Soon I will resume working on Paddle Wars, probably I will release beta 6, and then decide what to do next. Now we have SURPLUS money, this mean that I can hire a web designer to redo the crap site we have (anyone volunteer? Keep in mind that surplus money does not mean we are rich...)Also I bought a Dingoo, so maybe I will make Dingoo games. And also I found something else, not related to games, but interesting, but that something else I will talk about it later.Still want to help us in any way? Send your complaints, suggestions, ideas, questions for self-interview (I only stopped that series because noone send questions!) to agf@agfgames.com

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