Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Overgrowth Alpha 104 changes
Post comment Comments
mathys
mathys - - 114 comments

Why is this so late? This is from a few weeks ago.

Reply Good karma Bad karma+2 votes
jeffr Author
jeffr - - 383 comments

Better late than never!

Reply Good karma+7 votes
Djeeshka
Djeeshka - - 734 comments

decale system looks awesome!

Reply Good karma Bad karma+1 vote
Helmerdrake
Helmerdrake - - 36 comments

soooooo Expensive

Reply Good karma Bad karma0 votes
Flash112
Flash112 - - 1,218 comments

man, i could watch at falling and fighting bunnies all day! (wow, i sound pretty sadistic i guess) xD

Reply Good karma Bad karma+2 votes
JelloSnark
JelloSnark - - 46 comments

I fell the same way. This game is going to be awesome.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,085 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

David demonstrates some of the changes he made in Overgrowth over the last week.

-Dynamic shadows match sky color better
-Material particle and decal effects
-Particle xml files
-More varied enemy attacks
-Blend mode in shader
-New hit, cloth, bodyfall sounds
-Smoother down jump
-Active blocking