Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Here is the new weekly Overgrowth alpha! This week David focused on optimizations and bug fixes, which would be hard to demonstrate in a video. The changes are listed inside.

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Here is the new weekly Overgrowth alpha! This week David focused on optimizations and bug fixes, which would be hard to demonstrate in a video. The changes are below.

Don't forget that you can help support us, try out our weekly alphas, and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

- Faster active ragdoll animation
- Ragdolls go to sleep faster to stop using resources
- Faster terrain material checks
- Character skinning optimizations
- Can dodge using controllers
- Fix for crash when no joysticks are connected
- Fix for missing xinput dll
- Fixed physics debug world lighting
- Fixed procedural stance initialization bug
- Fix for enemies grabbing weapons while unconscious
- Fixed problem with mouse grab when auto camera is enabled
- More informative loading text

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

Be sure to subscribe below for the new video next week.

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Looking good as always, Wolfire team!

Reply Good karma Bad karma+5 votes

Optimisations are always a great thing, even if they just would be small (and imo your optimisations sounds great this week, I was so sad to not be able to play last weeks alpha :( ). But: I miss the Video :( Even if you are not able to show much, I like your voice and all the small technical background infos that you can not get from a simple changelog.

Reply Good karma Bad karma+14 votes

No video :(
Anyway, great job with this update too!

Reply Good karma Bad karma+10 votes

"This week David focused on optimizations and bug fixes, which would be hard to demonstrate in a video."

Reply Good karma Bad karma0 votes

Optimization can and might be the biggest and most important aspect of any game.

A game that isn't polished in this end, tends to be really frustrating while playing, also very 'unresponsive' on some machines.

I don't mind there isn't a video this week, since until now you never left us down with your work.

As alwwys, thumbs up while i take off my hat to you gentlemen.
Can't wait for next week work.

Reply Good karma Bad karma+4 votes

Oh well, i think video wasn't nessessary for such changelog.

Reply Good karma Bad karma+1 vote


Reply Good karma Bad karma+1 vote

One of my favorite indie companies i must say :) I still havent gotten around to BUY this yet though, mainly because i dont have paypal...

well well, i get a new computer and money in the end of this month, a good oppurtunity arises? :) keep up the excellent work guys!

And i LOVE your videos: i, whom am pretty into modelling and game industry learn a lot and find it extremely interesting. Thank you for that :)

Reply Good karma Bad karma+1 vote

I miss the video ('cause I always like those) but I agree that these changes wouldn't really have warranted one.
Keep up the great work guys!

Reply Good karma Bad karma+2 votes

Love these updates. Love them more with videos, but definitely one of the best indie games I follow because it's so actively worked on and has such crucial updates sometimes.
Keep it up!

Reply Good karma Bad karma+1 vote
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