Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS New Overgrowth a204 video devlog

New features including a tool to attach environment objects to character skeletons, added NVTX labels for GPU profiling, converted most immediate-mode drawing to use vertex arrays or VBOs, improved VBO and line-width state shadowing, reduced per-frame memory allocations, static physics AABBs are only updated as needed, and more! - Added angelscript benchmarking functions - Fixed performance issue with ASGetObjectIDArray - Fixed vec3 normalization issue which could cause random crashes

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Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added tool to attach environment objects to character skeletons
- Added NVTX labels for GPU profiling
- Converted most immediate-mode drawing to use vertex arrays or VBOs
- Improved VBO and line-width state shadowing
- Reduced per-frame memory allocations
- Static physics AABBs are only updated as needed
- Added angelscript benchmarking functions
- Fixed performance issue with ASGetObjectIDArray
- Fixed vec3 normalization issue which could cause random crashes

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Comments
paighon
paighon

PUT THIS GAME ON STEAM EARLY ACCESS ALREADY. YOU HAVE NO IDEA HOW MANY MORE PRE-ORDERS/PURCHASES YOU WILL GET.

Reply Good karma Bad karma+14 votes
feillyne StaffSubscriber
feillyne

Agreed. Haven't redownloaded Overgrowth for like years after the pre-order. Putting it on Steam would at least facilitate handier updates.

Reply Good karma+8 votes
Plejadenwolf
Plejadenwolf

Even in it's alpha stage Overgroth is much more better than some of the current AAA-games. In fact it should be on any platform so that everyone sees this great work!

Reply Good karma Bad karma+9 votes
frenchiveruti
frenchiveruti

ANY platform? Men... that are dangerous words with origin working around...

Reply Good karma Bad karma+11 votes
Leaf_It
Leaf_It

I noticed that Origin is sponsoring the Mod of the year thing this year... I'm scared.

Reply Good karma Bad karma+4 votes
SinKing
SinKing

All these sub systems are impressive! It started with blood, animations and now this attachment feature. You can do a similar thing with UDK (KActors can be attached without any scripting), but how it all works in Overgrowth is amazing. All the features of the Phoenix Engine just seem so aproachable and user-friendly.

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pfannkuchen_gesicht
pfannkuchen_gesicht

wait... you weren't using VBOs before? wow... good that this is done now.

Reply Good karma Bad karma+5 votes
explorer13
explorer13

Are attached objects capable of blocking weapon blows at all or is it just visual so far?

Reply Good karma Bad karma+4 votes
Atlasfield
Atlasfield

Good point, should be interesting. I´d like to see helmets, hats or something like... or full complete outfits/armors like a prize of a challenge or something like.

Reply Good karma Bad karma+2 votes
sweetbeast
sweetbeast

Please put this game on steam early access! It will be alot easier for the gamers to buy and to uppdate the game!

Reply Good karma Bad karma+3 votes
BluishGreenPro
BluishGreenPro

I'm wondering how procedural this system can be, could a character pick up an item and know how / where to wear / equipe it?

Reply Good karma Bad karma+1 vote
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