Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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New features including tail physhics, character scaling, random dog and color palette, improved wolf animation, added bone inflation effect, added muscle/fat/ear-size parameters using bone inflation, arena fighters have varied size and shape based on difficulty, and more!

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Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Press '8' for random dog and color palette
- Tail physics
- Morphs affect fur planes
- Can change character scale
- Fixed weapon retargeting with large characters (like wolves)
- Improved wolf animation
- Added bone inflation effect
- Added muscle/fat/ear-size parameters using bone inflation
- Arena fighters have varied size and shape based on difficulty
- Fixed problem with checkbox parameters
- Added screen_width and screen_height int uniforms for post processing

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Comments
Zeltrax
Zeltrax

Keep up the good work! When will online multiplayer come out?

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evgenidb
evgenidb

Just wondering if the tail could be used for combat as well? You know, grabbing an object* or a whipping move**. Or for greater balance when running (more maneuverable, perhaps)?

Or will it play any role at all, except for visuals and just being there?

==========================
* Grabbing an object - Like a monkey having a prehensile tail.
** Whipping move - it's believed that some dinosaurs could use their tails as a weapon as well. Apparently, at least some iguanas can do it too.

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Mernom
Mernom

a whippping move like dinosaurs used isen't possible,sinse their tails were huge compared to a rat's tail.but maybe it can be used as a whip to make an opening...

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Shoelip
Shoelip

Rats can partially wrap their tails around things to give themselves support, or hold it out straight to balance. They aren't strong enough to hang from though. They are quite long however, usually about the length of their body, being shorter or longer depending on breed.

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SinKing
SinKing

Overgrowth GTA San Andreas style! Can I workout and do drive by shootings, too ;)?

Fatties need their own animations, but they already look fun!

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CobraMad
CobraMad

Ah yeah, I like those videos. Anyway, I think this update is very awesome for the modding community, when they want to create unique characters.

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frenchiveruti
frenchiveruti

I would love to see foxes to! (Especially red foxes)

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evgenidb
evgenidb

Why not Firefoxes?

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frenchiveruti
frenchiveruti

I prefer foxes, before firefoxes is better getting a panda

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Atlasfield
Atlasfield

No, pandas no, I have enough with Warcrap, pandas are cute and I will feel bad killing some. Foxes are good idea. :)

I´m glad you haven´t the idea of add chinchillas or kangaroos. XD

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frenchiveruti
frenchiveruti

Mmm, maybe a panda that when it dies changes it face to a very very sad face, so is a easter egg.

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Atlasfield
Atlasfield

I´d like to see deers, but hey, elephants should be interesting battles, or gorillaz.

Maybe is time like... I dont know like mechwarrior, light units, medium and heavy, maybe can implement something like this: small units are better running escaping and carring different kind of weapons, heavy dudes can carry more weapons but are more slow.

Should be a nice addition. :)

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frenchiveruti
frenchiveruti

Yeah, but then it would be the problem of unbalane that small>big because they are fast, the big/small function should be very very workedaround, because you could get a very unbalanced gameplay.

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Atlasfield
Atlasfield

Mmm, maybe, but not necesary, you can compess it with toughness in big characters, and remember, melee combats, can drop weapons but I think big guys can resist, small cahracters should remember one hit of those guys is dead, exist many forms for compensate and balance it... now if you want to talk about unbalanced things, wolves are both, faster and stronger, there is the unbalance since Lugaru, or not? =P

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BluishGreenPro
BluishGreenPro

What a great way to quickly and easily make visually distinct characters. Do the animation speeds and movements of the characters correspond to those parameters? For example, fatter characters lumber more than walk, with their arms lower, waving from side to side.

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Atlasfield
Atlasfield

Fat bunnies fighting are hilarious! XDD Great addition, customize the bodies of the characters, great!! What else is the next? personality? I have an idea:

E X P E R I E N C E, yay, make your own rabbit like an avatar for the game.

Something like a RPG, increase level, change status, and maybe you can add something like the creatures of the game Black & White, if your character run a lot, is tinner, but if you not fight for a long time, it become in a fat and fluffy bunny. (o w o)

Keep working, wow, I am... no words seriously, I loved it. :D

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Hell_Diguner
Hell_Diguner

Sumo bunny FOR THE WIN!

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