Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS New Overgrowth a192 video devlog

New features including double-tap tab to freeze time, hold space to move camera slowly, parameters have different editor controls, script definitions for parameter editor types, added level parameters to editor ribbon, added multi-select widget (e.g. for objectives and achievements), fixed missing convex hulls for attachment items, added warning dialog box when convex hulls are missing, and enemies are more wary if target is standing still and holding attack

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Double-tap tab to freeze time
- Hold space to move camera slowly
- Parameters have different editor controls
- Script definitions for parameter editor types
- Added level parameters to editor ribbon
- Added multi-select widget (e.g. for objectives and achievements)
- Fixed missing convex hulls for attachment items
- Added warning dialog box when convex hulls are missing
- Enemies are more wary if target is standing still and holding attack

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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I agree with your decision about the weekly videos. It might be fun and informative for us to watch, but the game production itself is of course more important than its documentation. Also, this way the videos will become even more interesting.

Reply Good karma Bad karma+12 votes

Great Progress, as always but I agree on the video thing. Will you apply to the Steam "Greenlight" thing? I would love to have it there :)

Reply Good karma Bad karma+4 votes

I totally agree with adding this game to Greenlight!

Reply Good karma Bad karma+2 votes

I'll miss the weekly videos, but I totally understand. I hope this lets you focus on some really neat stuff that simply takes more than a week to implement.

Reply Good karma Bad karma+5 votes

This timestop will allow neat screenshots. Just needs a frame by frame play to allow even better debugging.

Reply Good karma Bad karma+3 votes

I will miss the weekly updates, but this is probably the most promising indie project currently in the works so... I would hate to see anything (including my curiosity) hinder its progress. lol.

Reply Good karma Bad karma+2 votes
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