Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS New Overgrowth a177 video devlog

New features including left-handed weapon support, new debug text system, same-side sheathing animations, ability to swap weapons from one hand to the other and more.

Posted by on

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added left-handed parameter
- Added DebugText system
- Added same-side sheathing animation
- Added animation for swapping weapons from one hand to the other
- Changed weapon system to array of 'slots'
- Scripts can query each others' array values
- Fixed problem with throwing weapons
- Hooked up the cat scabbard as a weapon
- Added per-animation weapon ids

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Post comment Comments
Angerfist219
Angerfist219 - - 329 comments

Great progress, as always

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Kanealii
Kanealii - - 204 comments

EPIC!!

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Jokerme
Jokerme - - 1,170 comments

I think I'll need real life combat training to be able to play this game. Looks pretty advanced :)

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Darklord42
Darklord42 - - 252 comments

"Why you smiling."
"Because I know something you don't."
"What's that?"
"I'm not left handed."

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Arcones
Arcones - - 5,546 comments

Epic movie :D

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NCC-1701
NCC-1701 - - 439 comments

Best comment ever. (also best sword fighting scene in movie history)

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Orac|
Orac| - - 896 comments

"Oh, there's something I ought to tell you.

...Neither am I!"

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Mernom
Mernom - - 718 comments

is that game made out of nothing?

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narwall14
narwall14 - - 52 comments

yep

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xalener
xalener - - 1,605 comments

SEINFELD: THE GAME

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Mxthe
Mxthe - - 738 comments

Looks really great, good job.

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Myanomy
Myanomy - - 18 comments

Must save up money to finally support this!!!

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Whitelightning51
Whitelightning51 - - 212 comments

(buried)

Eh needs to be 20% cooler

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flamingvipir
flamingvipir - - 233 comments

And now to code in some daggers strapped on his chest... and the knife straps strapped onto his legs... and two blades in his boots... and that shiv he caries where the sun don't shine.

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narwall14
narwall14 - - 52 comments

this guy can do all this but infinity ward can't make a ******* descent game?

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Kless
Kless - - 4 comments

Dirty barepawfeet.

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Rafhaelbass
Rafhaelbass - - 92 comments

This game'll rock

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Plejadenwolf
Plejadenwolf - - 520 comments

I have to say that I really enjoy the level design and the absolutely awesome skydomes. For example in the video where you show the cliffs it seems a little bit blocky but I like that synthesis of awesome landscapes and some blocky and semi-cultural elements. It gives the whole a game a mystic and mythological touch. Great great work on this!

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