Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS New Overgrowth a140 video devlog

Check out this video to see new features including improved self-shadowing with slight blur, GUI access from the scripting layer, and more.

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.



Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Detail object layer tags saved with level xml
- Added 'double-sided' flag to objects
- Fix for imposter stipple transition
- Added generic GUI with Angelscript interface
- Added level.as for full-level scripting
- Improved ReadCharacter Angelscript functions
- Moved music selection and victory check to level script
- Improved self-shadowing with slight blur
- Fixed shadow swimming by locking shadow movement to texel increments
- Script globals saved and restored when reloading scripts

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!




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Post comment Comments
Armageddon104
Armageddon104 - - 3,128 comments

Getting better all the time. My most anticipated indie game!

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ponpat
ponpat - - 129 comments

small but nice update :) especially for guys who like to play around in the scripting :) Can't wait for the next tuesday morning :)

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AlekZanDer
AlekZanDer - - 2,695 comments

Ah yes... Making the code easier to manipulate. That's a really good thing all programmers are advised to do. Even if they didn't use to do this in the past, they start doing it sooner or later.

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Maxen1416
Maxen1416 - - 5,558 comments

ever thought of modelling hedgehogs for this game?
dont forget the blue skin ;)

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Hayst
Hayst - - 250 comments

xD That bunny was fast.

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DuckSauce
DuckSauce - - 969 comments

Meep Meep!

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Hell_Diguner
Hell_Diguner - - 3,645 comments

¡Ándale! ¡Ándale! ¡Arriba! ¡Arriba! ¡Epa¡ ¡Epa! ¡Epa! Yeehaw!

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Mik0112
Mik0112 - - 103 comments

Looks great, guys.

Got any goals for what must be included when Overgrowth is hitting beta?

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TheUnabridgedGamer
TheUnabridgedGamer - - 1,671 comments

I realize others may have asked this before, but:

Will there be a demo when the game is complete?

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MarcusM
MarcusM - - 158 comments

Probably. I don't see any reason for it not to happen.

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Dra6o0n
Dra6o0n - - 534 comments

JAZZ JACKRABBIT!

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BunnyJen
BunnyJen - - 886 comments

It all looks great! But some of the animations are a bit offputting for me. The jump in particular, how his hands go really straight, looks a bit weird. :/

Apart from that it's looking fab!! :]

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SabreXT
SabreXT - - 296 comments

Great stuff, was funny watching him move so fast.

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