The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

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Add media Report RSS Screen Space Ambient Occlusion (SSAO) (view original)
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Necrod
Necrod - - 1,302 comments

Awesome, i love SSAO for what it does to corners.

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pfannkuchen_gesicht
pfannkuchen_gesicht - - 520 comments

hm, I don't like SSAO in most games, it looks more like voxel mud to me

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GavinStevens Author
GavinStevens - - 620 comments

Everything in OD has optional levels of quality, including off (with the except of shadows, you can't disable them online).

So you can turn it off if you don't like it.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

You just made my day. So few games have options like turning off/low/medium/high for every lighting and texture technique used in the game. Many developlers assume that people use options like that only for game performance/visual balancing.

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nopushbutton
nopushbutton - - 719 comments

wow, that's awesome!
now I'll be able to live out my graphical OCD fantasies!
really is too bad so few games do that now

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GavinStevens Author
GavinStevens - - 620 comments

Yeah, never really understood this obsession devs have these days with not letting people adjust graphical fidelity ingame. I can understand some things are just not wise to change, like for example we won't let players turn off the shadows, but there are several quality options players can set to make the game smoother for them, resolution, smoothness, quality, even disable misc actor shadows entirely.

Some of these games that just ship with a basic a resolution switcher in a windows UI before startup really do pain me... How can we still be on THIS level of ****** PC port in 2010 :(

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pfannkuchen_gesicht
pfannkuchen_gesicht - - 520 comments

why don't you allow to disable shadows?

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Ark_
Ark_ - - 583 comments

Cheating, if one player has shadows turned off then they can spot other players easier than some one with shadows enabled.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

The same advantage can be said for fog and light glare. Have you guys kept this in mind?

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GavinStevens Author
GavinStevens - - 620 comments

Fog can't be disabled, bloom can. Simple as that. When it comes down to it, there are certain "obvious" levels of what can be tweaked and what can be turned off. Its ok on some to lower quality, its not ok in any way shape or form to turn others, off.

Trust us here, we know what will remain tweakable and what will be locked on pure servers, we put a heck of a lot of time into making sure that everything has three levels of quality and what can/cant be tweaked/disabled. The lower quality materials paths have had just as much attention as the higher ones.

With the shadows/lights, its no different. Each light has its own quality level, allowing the player to disable lower quality misc lights that wont really change anything if they wish.

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SneakySoft
SneakySoft - - 340 comments

While SSAO isn't a realistic effect it definitely adds more depth to the overall scene.

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GavinStevens Author
GavinStevens - - 620 comments

For actual ingameness:

Off: Team-blur-games.com
On: Team-blur-games.com
Animation: Team-blur-games.com

Reply Good karma+3 votes
MetalMind
MetalMind - - 12 comments

nice tires, whoever made them must be equipped with a awesome sauce mojo

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Gregs2k2
Gregs2k2 - - 161 comments

nice "tyres", yeah :P

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Its SSAO, what more can I say :s