The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

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Add media Report RSS CMC Field Ops - High Poly (view original)
CMC Field Ops - High Poly
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neahc
neahc - - 641 comments

really nice!

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Kys
Kys - - 346 comments

His bag reminds me GhostBusters!

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GavinStevens Author
GavinStevens - - 620 comments

Its not a bag, its a backpack.

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Avenger2150
Avenger2150 - - 496 comments

Please dont tell me that wire would be hanging out like that all the time.

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GavinStevens Author
GavinStevens - - 620 comments

The model is shown here in no pose, because its a high poly mesh. When animated it will be different of course.

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Mars_3K
Mars_3K - - 729 comments

Maybe you could wrap it around his arm or something?

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ezjamin
ezjamin - - 40 comments

Would look worse and be harder to rig.. loose loose situation.

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Mars_3K
Mars_3K - - 729 comments

Ditch it altogether, then.

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GavinStevens Author
GavinStevens - - 620 comments

Wow, obvious troll is obvious.

The tube will be fine to animate and weight, it just won't be an automatic process. Seeing as we use a skeletal animation system anyway, it wont cause a huge head ache. Lay off with the trolling, this **** takes a long time to make, the last thing anybody needs when pumping out art like this is people trolling.

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Mars_3K
Mars_3K - - 729 comments

Actually it was just a suggestion from a fellow artist (one who fully appreciates the investment of time involved), but you go ahead and take comfort in your intermemes.

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GavinStevens Author
GavinStevens - - 620 comments

Asking a team to ditch an asset that took a long time to create all together because you don't agree with something isn't valid feedback, its trolling in my eyes. You are more than welcome to do better, there are spaces available if you think you can top it, thats never a problem.

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Mars_3K
Mars_3K - - 729 comments

I was referring to the tube, not the whole model -_-

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GavinStevens Author
GavinStevens - - 620 comments

Well in that case :p

The tubes ok, it may not be standard on models, but thats just because it poses a little extra work. Its still workable.

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Mars_3K
Mars_3K - - 729 comments

I've designed stuff with tubes b4 and it's never worked out for me, so I've always ditched it and gone for a more conventional look.

Hope you can pull it off.

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GavinStevens Author
GavinStevens - - 620 comments

If it gets to a stage where it just causes a million and one head thumping nights of funless animating, it will take seconds to remove with no huge issue, so its not really a monster set of work in that regard.

We shall see, or rather you shall see... I have already seen.

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Lupus_of_nox_noctis
Lupus_of_nox_noctis - - 1,088 comments

Excellent work! Cant wait for the weapons.

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kazumo
kazumo - - 1,174 comments

xD Nice job...

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Gurra300
Gurra300 - - 891 comments

looks great :D im suprised this is really what ID tech 2 engine can do O_O it's freakin 10000x better looking than doom 3 models!

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MetalMind
MetalMind - - 12 comments

:) Even though this isnt the ingame model, Ben has done, again, a very awesome execution of the concepts.

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GavinStevens Author
GavinStevens - - 620 comments

This is a high poly source model for use in creating the normal maps that go on the low poly. This isn't ingame, its far, far too many polygons for ingame use.

As for Doom 3, you have to remember it was a long time ago, and it was a very early implementation of normal mapping. It looks fine when you think about what else it had to go up against at the time.

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Capn_Nick
Capn_Nick - - 53 comments

Epic, as always!

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werty2517
werty2517 - - 242 comments

Bloody Awesome guys! Keep it up :)

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Description

Heres the high poly of the Field Ops class, created by Ben, which will be used to create the normal map and low poly mesh for ingame use. I haven't got a great deal of info on this for you all, but I'm sure Ben will fill you in with any details you may wanna know :p

Its based on a concept by Biterman, which you can find on our website, here: Team-blur-games.com

NOTE: The hair isn't present in this shot, for obvious reasons :p

Have a good halloween everybody, and remember that we still need help, mostly with mapping, so if you know anybody... Bird is the word