Organized Crime: 1920s is a multi-player first person shooter harnessing the triple A Unreal 3 game engine.

Join your team, and help bring down your enemy. Choose from 3 player classes, Assault, Shotgun and Heavy Weapons.

You can play as a Federal Agent, or as a Gangster as you fight to bring the other team down using a wide variety of time period weapons.

  • The Power of Unreal

Powered by the cutting edge Unreal 3 game engine by Epic’s UDK development Environment, Organized Crime: 1920s has the edge to shine in the indie game industry.

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Coding, and more coding!

News

Sorry for not posting more screenshots. I am currently working on code, code and more code. So unless you want screenshots of code, which is isn't much fun, I will releasing screenshots of things that are coming together.

Today's post is showing the Ironsight system. Yes, its not perfect yet, but the game code is pretty much code complete, and has been tested and works on a dedicated server. Next step, finalize the placement and force an animation for third person view so you know when your enemy is using Ironsights, but the animation most likely will be an alpha add.

Next up, clean up the base code for bullet weapons, clean up the map, and I think it will be in a pretty good place to start playing this prototype, get feedback and then start on the next round of code.

Anyone want to play? I know I do, so be on the look-out for a prototype sign-up page :)

Update: Work has started once again

Update: Work has started once again

News

After months of negativity, not from everyone here, I am officially working on this game project again. We have tossed out our old publisher, which was...

Job Postings

Job Postings

News

We are looking for a few new team members. As some of you know, our team is tiny, two to be exact.

Unreal Script Progress

Unreal Script Progress

News 1 comment

We are on track with the weapon scripting. I am in the process of re-creating all the weapon code...

Still working

Still working

News 3 comments

UDK has turned out to be a bit more difficult to work with than Source so far, but our tests have looked 100 times better than the Source engine (we'll...

Comments  (0 - 10 of 33)
Killi101
Killi101

Good to see this back

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iicolsandersii Creator
iicolsandersii

Thanks :) I am really excited to be working on this again. I will have more content for you to check out later this evening.

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RKotern
RKotern

Tracking

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iicolsandersii Creator
iicolsandersii

Thanks for the support everyone! I am hoping to have some stuff posted this weekend :)

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vone
vone

Im waiting

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iamtheparagon
iamtheparagon

So are we buddy. Going to be a bit.

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nadeboy
nadeboy

Can't wait good luck with the project!

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iicolsandersii Creator
iicolsandersii

Not sure if anyone has noticed yet, but we are now listed under the "games" section. We are now using the UDK engine due to some issues we ran into with the Source SDK.

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Killi101
Killi101

well im not sure a 30's environment would be easily shown on ut3, doesnt it use lots of hdr and bloom?
but hey good luck with it all the way

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iamtheparagon
iamtheparagon

Thanks, we'll try. Just because Epic makes all their games incorporate HDR and Bloom doesn't mean anything though. Left 4 Dead and Left 4 Dead 2 both use HDR and Bloom with Source engine and that's where we started, as you know.

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iMr.Grey
iMr.Grey

I've noticed that :)
What issues you've ran to with Source SDK?

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iicolsandersii Creator
iicolsandersii

The gridviews in Hammer were black, for almost two weeks. Some hacks were floating around, but I was tired of waiting for a "real" fix.

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MrMattWebb
MrMattWebb

There was a recent update. Check it again.

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iicolsandersii Creator
iicolsandersii

Doesn't matter, we are on our way using the UDK, and I think we will have better results.

Reply Good karma+2 votes
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