OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.

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Frame idea (Games : OreSome : Forum : Game Discussion : Frame idea) Locked
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Jan 24 2013 Anchor

i want to make a suggestion for a new frame design. I also made a (beautiful) paint drawing to show my my idea

a frame like this to connect the advanced frames with a simple frame like this would make things much easier
could you make a frame like this in the near future ? I mean when most bug fixes and such are done

Jan 25 2013 Anchor

It certainly could be made (though as you say, not immediately) - did you have any particular design in mind to use it in?

Aug 2 2013 Anchor

Have you ever considered adding curved frames? Something with a square portion for the hardpoint and then a curved portion to be used as a spike, horn, or ornamental shield?

Aug 3 2013 Anchor

I may at some point make 'script based' frames a possibility, so that new ones are easy to add in just by adding a text file and images to a folder. Currently though, the frames that are in at the moment are what're going to stick, until the gameplay and bugs are all smoothed out.

Aug 3 2013 Anchor

I sometimes find myself using a long chain of basic frames, maybe just add a basic frame twice or three times as long? Just call it a long frame or something, used for capital ships. Or better yet, a special universal straight frame that you can resize for precise measuring. The cost and health would be dependant on length. This would mean less pieces in total and possibly less lag for older computers.

Edited by: sssuperguy

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