A complex simulation oriented 4x indie strategy game on planetary scale. In this game the player will lead a nation from late stone age all the way into the modern era, all whilst adapting to an ever changing environment.

Post news Report RSS Custom graphs : Orbis Multiplex Devlog #3

I've been implementing some custom graph plot functionality in Unity.

Posted by on

Implemented custom graph plot functionality. It's based on Unity's Graph class which enables developers to create custom UI elements. If you wanna know more about the implementation, take a look at the video.

graph background

My next step is to implement a dynamic ecosystem simulation I've been working on. The simulation will be run for every tile on my world, and a graph would be the perfect tool to visualize changes in the systems.

Should I make a full fledged tutorial on custom graphs?

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: