
_________________________________________
Black Mesa is once again experimenting with the unknown, this time they've tapped into something much stranger than their previous endeavours.
Set during the events of the resonance cascade: Play as Alex Burfield - a New Mexico civilian witnessing the facility going to chaos. Geared up with the new upgradeable H.E.V suits, you've been sent to one of the ill-fated facility's sectors.
Your mission: Find out what is going on, what caused this dimensional breach and take back control
_________________________________________
_________________________________________
Next batch of additions to Half-Life Beyond is here!
As this year draws to a close we wanted to take a moment to talk about more of the progress so far so let's take a look at some of it below!
We've expanded the graphical settings menu with more options, such as resolution scale and the option to turn off motion blur. FOV slider has been moved to the gameplay options tab since it is more related to the player's view. The game will now also auto adjust the settings to best suit your current hardware upon launching it for the first time!

We implemented Logo Sprays with the addition of being able to change their color to any color you want rather than just having preset color options, and added a new type of animated sprays: 2 animated sprays are currently available and can be obtained by completing challenges tied to them in the Extras menu! Skin preview recieved a minor visual update aswell.

Various details have also been added or tweaked further, like Suit Modification Station's "flames" effect, and made parts of weapons emit light where it makes sense.


Also added a notification to the right side of your screen whenever you complete a challenge, followed by a sound effect that temporarily reduces the volume of the other sound effects

And plenty of QoL improvements like faster to use Suit Mod Stations, oversights fixed and more! and a Holiday themed extra that will be activated from the 25th of December of each year until the first day of a new year arrival. Happy Holidays!
Interested in making your own content for the game? check out our open dev positions and see which ones interest you the most!
Details about the game, progress, future updates, and more!
Details about the game, progress, future updates, and more!
Details about the game, progress, future updates, and more!
Details about the project, progress, future plans, and more + Now Recruiting!
Demo release, featuring a small glimpse of the levels "Initial Hurdles", "On The Way Down", "Xen Relay" and Multiplayer Co-op, Deathmatch and Capture...
is this one will be on console?
Hi. console ports are not high on priority feature list now but they are on the to-do list.
Looool! You did opposite to what I did! :D :D :D
Interesting project, looks cool!
So everyone is aware, we have decided to move Half-Life Beyond into the games section. Any questions please ask.
it's amazing
i played this Xash mod but. have problems a lot
1. if you die one time, you will respawn with Gaussgun somehow ?
2. after reset map or changelevel, all of setting back to default
3. when i die, Glock is just gone. only Crowbar remain
im using RTX 3060 12GB Memory but Ray-tracing is heavy..(im not sure Half-Life Boyond using Ray-tracing something)
Hi, Thanks for playing, a bit odd how we didn't get those during our playtests. will investigate and fix them in the next patch.
In my video 7:17 part..
I used gaussgun to enter there
That vent position is higher than player jump. Please check that vent too :>
Thanks, gauss issue is hopefully fixed in 0.7m. for that vent part you're meant to get crystals from the nearby xen relay warp point, then get mark iv jump assistant upgrade to reach it. will have a clearer introduction to this mechanic in a future update.
Thank for check my comments !