One of the themes in this release is integration: a new player account system bridges your in-game persona with the OpenRA Forum; improvements to the game client and server infrastructure enable a more usable online server list, and a new strategy for Linux packaging allows us provide baseline support for more players while reducing our maintenance burden.
Connecting to your OpenRA forum account allows you to verify your identity to other players without revealing your IP address. You can also choose to display up to five badges, with a selection of default options and custom awards available to choose from. Server hosts can configure private clan or tournament servers based on accounts instead of using passwords.
Other improvements to the in-game UI include a new preset- and custom-color tab on the color chooser, the ability to select in text-fields using the mouse, and returning you to the appropriate sub-menu (instead of the main menu) after leaving a game.
The new AppImage package format allows us to provide “upstream” releases that should work on all modern Linux distributions. These self-contained packages do not require installation, and so you can keep multiple versions on your system in order to join servers or watch older replays. AppImages can be integrated into your system (adding launcher shortcuts and version updates) by installing the appimaged daemon. If you prefer traditional packaging systems, we encourage you to try out community-supported packages for your distro.
Notable gameplay changes in this release include:
- Significant improvements to rendering performance and unit responsiveness
- Descriptive tooltips for tech structures
- Tech structures and walls remain on the battlefield if their owner is defeated
- Overhauled Chronoshift-return behaviour in Red Alert
- Disabled Kill Bounties in the Red Alert campaign and default multiplayer configuration
- Fixes for several crashes and gameplay bugs in release-20180307
- A collection of community balance changes in Red Alert and Tiberian Dawn
The latest Mod SDK releases contain major improvements over the 20180307 release:
- Support for creating Linux packages (via AppImages)
- Overhauled tools and documentation for updating mods
- Improved error detection and messages for common modding mistakes
- Support for creating mods that extend one of the default OpenRA mods
Our investment in the SDK over the past 18 months is paying dividends with impressive community projects now under development. We would like to highlight the recent release of Shattered Paradise, which gives players a first look at Tiberian Sun on OpenRA, and the impressive progress of the KKnD Remake project.
The KKND project aims to remake KKND 1 and 2 using the OpenRA engine.
IceReaper, classic RTS enthusiast and lead developer of the KKnD remake, has also started a video series that illustrates from first principles how to reverse-engineer the asset formats from an old game (Earth 2140) and build a stand-alone remake using OpenRA. We recommend following this series as it develops if you have some programming experience and would like to learn more about reverse engineering and creating projects using OpenRA.