Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Public registrations for Red Alert Global League Season 2 now open!

Coming soon: AI bots using engineers, improved scoreboards, Origin support, 6 new missions for Tiberian Dawn and 3 Red Alert co-op missions have a comeback!

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Red Alert Global League Season 2

Greetings commanders!

After its very successful first season, Season 2 of the Red Alert Global League is about to kick off on September 5th. Ahead of its official start, the registrations have been opened to the general public. So if you have not yet participated in the league, but wish to do so, now would be the time to act, as registrations will close on August 31st.

The league’s rules are laid out in this forum thread, while information how to get your name registered is found in this thread.

The prize pool this time around is already at over $500, which I personally find quite astonishing. It will be well worth everyone’s time to try and get your share of the cake!

We wish all participants the best of luck and a lot of fun!


OpenRA development news

While the next release of OpenRA is not quite ready yet, we would like to give you a sneak peek at what we have been up to in the last few months and some of the things that you can expect to see in the hopefully not too distant future.

AI capturing an oil derrick

The AI will gain the ability to capture buildings. Additionally, several bugs regarding the AI’s handling of MCVs were fixed, as well as bug that made the AI eventually stop production of infantry units.

Changed score screen

The next release will feature a new scoring system that not only incorporates kills, but also capturing, infiltrations, repairing or healing allied buildings and units, and sending supply trucks. Please note that these scores are purely cosmetic and do not actually have influence on the outcome of matches.

New content installer

The content installation has been completely overhauled and will finally allow users to install game music and campaign briefing videos with a click of a button. In addition to the installation via CD or the download option, it will be possible to transfer assets from existing installations of the Origin versions of the games, or the Gruntsmod variant for Dune 2000.

New Nod missions

On the singleplayer front, Tiberian Dawn’s Nod campaign will make a huge jump forward with the addition of six(!) new missions.

New multiplayer mission

Long-time players may remember the cooperative multiplayer missions that have been shipped as part of OpenRA up to release-20131223, and which had to be dropped with the removal of the C#-based scripting engine. We are very happy to say that our Lua API is now powerful enough that these missions could be recreated and will be available again, playable in both single- and multiplayer modes!

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Sounds awesome! Can't wait for the new release. I especially like that you add more missions to the campaigns.

Reply Good karma Bad karma+7 votes
SeriousToni
SeriousToni - - 626 comments

Sick! I love it! Thanks for the update!

Reply Good karma Bad karma+3 votes
Templarfreak
Templarfreak - - 6,721 comments

I wish I didn't absolutely ******* suck at games. *Cries in corner*

Reply Good karma Bad karma+2 votes
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