Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Post news RSS Playtest 20210131

Following a great run of testing over the holiday period, we are today releasing a new playtest build to fix reported issues and add some last-minute features.

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Following a great run of testing over the holiday period, we are today releasing a new playtest build to fix reported issues and add some last-minute features.

Notable changes in playtest-20210131 include:

  • A new Handicap option to adjust the difficulty for individual players in Skirmish and Multiplayer
  • A new “Pause Menu Background” option in the display settings
  • One more mission (“Shock Therapy” from the Aftermath) for Red Alert
  • A new “Oil Spill” minigame map for Red Alert
  • Additional community balance refinements for Tiberian Dawn
  • A collection of audio and explosion changes to match the original games
  • Fixes for downstream Linux packaging
  • Fixes for bugs and crashes reported in playtest-20201213
  • A new Mod SDK Release for community mods

For more information, see the full changelog.

We expect this will be our final test before a full release in February, so we encourage everybody to play some games and let us know if you find any issues in the comments below, on our forum, Community Discord, or GitHub issues.

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ApornasPlanet
ApornasPlanet

Fab!

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