This was an exciting day for me, since On Your Own was featured in an article on 80LV - check it out here
It goes over some of the process that I have involved in creating the environments in my game, along with the tools being used.
The Beginning: The player wakes up on a remote island in the Pacific Ocean, with no recollection of who he is, or how he got there. He needs to find a way to survive. Real life survival methods will have to be employed, from setting traps (with what he can scavenge on the island) to making fire and finding a way to hydrate. This can be done indefinitely, but beware of what happens after dark and at random times during the day. The player will have to investigate his surroundings further, in order to gain more knowledge of the island, and maybe about how he got there. This game is intended to allow the player completely free roaming abilities. No instructions will be given (just like in a real life situation). The player has to find their own way, and figure out the story. Where they take it, it will be up to them.
This is the first time On Your Own got featured in a magazine
Posted by neverfollow81 on
This was an exciting day for me, since On Your Own was featured in an article on 80LV - check it out here
It goes over some of the process that I have involved in creating the environments in my game, along with the tools being used.
Congrats ! Nice article and always instructive to learn how, why, when... Thanks !
Already looking really promising. Gl&hf; !! Maybe i can ask coconut monkey if he can review this in pc-gamer xD