Every time you die, you are getting one step closer to your destiny.
As a young scientist, it’s your job to train Lemonites - a genetically engineered race of creatures with a unique life cycle. But who knows what adventures await them aboard the interstellar probe...
Aim upwards to reach the exit and progress to next level. And if you can't get any higher, just leave it to your successors - your dead carcass will serve as a stepping stone to get to the upper platforms.
Features:
"Dear diary! I’m so excited!
Our research institute has got a new assignment from space agency and I have persuaded others to use Lemonites!
You see, Lemonite is that cute genetically engineered creatures with a unique life cycle - without any external fertilization, it can lay exactly one egg, then it dies. From the egg, a new Lemonite is born. Therefore, as long as its gene pool is strong enough, a single specimen can survive for quite a long time by a constant rebirth through its descendants.
It’s my job to train Lemonites and provide feedback for further changes of their genetic code, serving to the ultimate purpose - develop a creature fit to be a crew of a long-flight interstellar probe (or that’s what the space agency says).
Your Catherine Glover, chief development assistant, GRAPE genetic research
PS: I just hope nothing happens to that Lemonite cutie aboard that stupid probe..."
Every time you die, you are getting one step closer to your destiny. Aim upwards to reach the exit and progress to next level. And if you can't get any higher, just leave it to your successors - your dead carcass will serve as a stepping stone to get to the upper platforms. As a young scientist, it’s your job to train Lemonites - a genetically engineered race of creatures with a unique life cycle. But who knows what adventures await them aboard the interstellar probe...
Enjoy On The Shoulders Of Ancestors and many other great games on Desura.
A Windows demo of On The Shoulders Of Ancestors, featuring first 9 levels of 23 total.
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Runs great on Ununtu/Mint x64
+1 great concept
+1 Linux support
+1 addicting gameplay
+1 price
-1 Flash
-1 presentation
-1 controls
-1 terrible name
Overall, I am happy with my purchase.
First thought that pops in my head when reading the description: Cool. Second thought: Sounds like Baroque. If you know what i'm talking about, you know one of the greatest headaches, in an oxymoron way. Fantastic game, huge headache.
great concept and beatiful art.
If anyone would like to try and win a copy just watch this video Youtube.com
Didn't realise you can't edit these comments , anyway the above giveaway is over
I would really appreciate an x64 build. Otherwise I can't run it. Please!
Stay tuned please, bit doubling in progress.
As there is no standalone flash player for x64, I am not able to produce proper x64 binary.
However, I've built an Adobe Air package for both demo and full game, now waiting for approval by admins. I strongly advise trying out the demo first. You will need Adobe Air installed, and as there is no official 64bit release, it might require some effort.
I'm quite mad at Adobe for ignoring flash in Linux, I promise this is my last game built in Flash, for next projects I'm switching to haXe which supports multiple native build targets.
If you use haXe and use the exposed Flash API, you will only be able to target Flash and will still need the Flash player to run your games. In other words, haXe provides a common language, but little in the way of a common library across all platforms. Of course, that may have changed since the last time I used haXe, so don't take my word for it.
Scratch that comment, I just took another look at the haXe site and found nme. haXe got a lot more amazing since the last time I used it.
I will buy if you double them bits.
It runs quite well on Mint 11 64-bit, except the fullscreen mode. But the game is too cruel to me.