REbound is a Post-Apocalyptic FPSRPG set in the near future, you must survive and fight against AI, monsters, and other players in the massive open-world.

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The Last Call Rises

The Last Call Rises

News

A beginning of something fresh, REbound finally takes the path of Cyber Online and Fate of Glocken and makes it possible for a single developer.

Fate of Glocken Dev. Update #001

Fate of Glocken Dev. Update #001

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Everything from the beginning of the redone Fate of Glocken. Character model, Inventory, Main Menu, and much more.

Cyber Online ► Developer Update #4

Cyber Online ► Developer Update #4

News

Many updates for Cyber Online, things like User Interface, HUD, weapon blueprints, and much more.

Modular Weapon Concept Art

Modular Weapon Concept Art

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Using pieces of 60+ different weapons to create new weapons.

The Great 24 Hour Development Outcome #2

The Great 24 Hour Development Outcome #2

News

All the development from the past few days and the 24 hour livestream which we did to raise awareness for Child's Play charity!

The 24 Hour Development Livestream #2 for Child's Play Charity!

The 24 Hour Development Livestream #2 for Child's Play Charity!

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Another 24 hour livestream, and this time, all donations will go towards charity!

The New CO Forum

The New CO Forum

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We now have a forum. Oh the excitement! Go register now!

The Great 24 Hour Development Outcome

The Great 24 Hour Development Outcome

News

Check out what has been done in the 24 hour livestream!

The 24 Hour Development Livestream

The 24 Hour Development Livestream

News

Tune in on Sunday (1/25/2015) for an insane development stream for 24 hours! Can you live for the time, can WE live for 24 hours?

Developer Update Week 5

Developer Update Week 5

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First update of the year. Not much to show, sadly. Update of 1/4/2015.

Developer Update #4

Developer Update #4

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A new developer update for Cyber Online, showing many great things that are to come!

Cyber Online ► Developer Update #3

Cyber Online ► Developer Update #3

News

Hey fans, another Developer Update, however there were no serious changes to the in-game engine, so we just skipped that entirely for this week.

The Plan For the Next Few Months

The Plan For the Next Few Months

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A little chat with the fans to talk about what we'll be doing in the next few months.

Cyber Online ► Ambush | SPEEDART03 EP. 1

Cyber Online ► Ambush | SPEEDART03 EP. 1

News

There will be two parts to this. A speed-art of a player getting ambushed.

Cyber Online ► HUD Concept | SPEEDART02

Cyber Online ► HUD Concept | SPEEDART02

News

Oh look, it's not Sunday; but there's still a video! A process of the HUD Concept.

Cyber Online ► Phase Weaponry | SPEEDART01

Cyber Online ► Phase Weaponry | SPEEDART01

News

The first speedart timelapse on the channel. Hope you enjoy this video, we won't be able to upload a dev update because we've been just porting the old...

Cyber Online F.A.Q. #01

Cyber Online F.A.Q. #01

Feature 1 comment

This is our first Frequently Asked Questions session. We'll be making new ones when about 10 new questions roll in.

Developer Update #2

Developer Update #2

News

Week 2 of development, here's Developer Update #2.