Nugget & Penny is an action–adventure for 1–2 players, set in a fantasy world full of imagination. It's the classic call for adventure, starring two siblings exploring their own created worlds and looking for non–stop action featuring fun, danger, and laugh. Designed with challenging co–op play in mind – because troubles come in double!

Post article RSS Articles

Our plan is for Nugget & Penny to have three different worlds to explore, each with its unique adventure. The players will have the option to choose which world they would want to play. We do have a preferred order, which goes as follows: Genesis world, Arctic world, and Mechanical world. At this point, the genesis world and the mechanical world are a bit undeveloped. We have a vague idea of what quests they will have, and the design of a few world's characters, we pushed them aside. For now, we focus on the Arctic world.

Design-wise, we are creating assets for the world's environment, such as glaciers and plants. During the past two weeks, we have made six different kinds of plants.

plants market assets show

As the Arctic world would split into 4 or 5 regions, we thought to begin with the penguin's village region. We did some exploring and started creating the game assets for the villagers' igloos. However, we weren't sure how we want the village to look, so we choose to start with the market instead.

trees assets show

From the gameplay perspective, we are porting mechanics from a few prototypes we created. Our main progress is on our take on the Whac-A-Mole mechanic. The players will run and hit any evil mole making its way to steal a precious radish. We do hope it will create fun and challenging levels.

We took the illustration of the mole and prepared it for animation in Spine. Managing to animate the following states: Hide, Show, Idle, Hit, and Death. We also created different animation states for the radish.

Next, we put lots of effort into reaching the desired behavior, look & feel of the moles' trails underground. Our goal was to make the moles move underground as organically as possible, with the ability to run away when those dummies hit's an obstacle. After looking into established algorithms like Random Walk, we opted for a more naive approach – using plain random direction with gradually biasing the direction towards the assigned target. We are pretty satisfied with the results.


Another difficulty we came across was a nasty performance hit with the integration of Spine animations with Unity. We suspected the problem to be the Mesh feature, the same feature which attracted to use Spine in the first place. Reducing our usage of Meshes, improved performance but severely harmed the quality of the animations. Eventually, we detected the real performance killer – the Masks. After considering all the pros and cons, we made the call to eliminate the utilization of masks in our Spine animations.

Nugget & Penny Devlog #1 – Fresh Restart

Nugget & Penny Devlog #1 – Fresh Restart

News

Taking our graduation project to the next level – full feature game for PC & consoles.

Post comment Comments
LunarShuriken
LunarShuriken - - 1,275 comments

Very nice!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @notslotgames

RT @FireberryStudio: The Splitting: Chapter 3 is out now! 🌟 It's been years in the making, and we're proud of the result! Read more her… T.co

Mar 10 2022

RT @ddanielleelias: Learn how to react to user input in our new @unitygames's Visual Scripting video. 🍿 Watch now on YouTube:… T.co

Jan 25 2022

RT @ddanielleelias: Going forward with Visual Scripting in @unity3d tutorials with this new one covering all the Transform nodes you ne… T.co

Jan 18 2022

RT @nirlah: Had lots of fun exploring a new visual language for @notslotgames videos’ covers 💫 The first video to feature this… T.co

Jan 17 2022

RT @gentlegiantgms: From the Brink is an Action Roguelike inspired by 2D Platform fighters / Hack and Slashers. After months of hard wo… T.co

Jan 10 2022

RT @gentlegiantgms: We are embarking on a new adventure! More info coming next week, follow us to hear all about it :) #gameartT.co

Oct 21 2021

RT @button_peanut: The Secret of Retropolis is available NOW! Play as a robot detective in a #VR game inspired by the classic LucasAr… T.co

Jul 22 2021

RT @ddanielleelias: We now got (っ◔◡◔)っ ♥ free ♥ #gameassets for you all! Help me spread the word. Assetstore.unity.com #gamedevT.co

Jul 1 2021

RT @ddanielleelias: Getting started with Visual Scripting in @unity3d. Beginners-friendly in-depth tutorial covering all the fundament… T.co

Jun 23 2021

RT @ddanielleelias: Learn how to ask questions and compose logic with the new episode of our @unity3d's Visual Scripting series. Layin… T.co

May 26 2021