Tactical top-down party RPG with a pauseable real-time combat system. Project started august 2016.
Top-down party RPG with pauseable realtime combat. Updated skill system, added eventful nuclear reactor zone.
Install: Unzip and play
Testing tools: Level skipping, cheats etc. can be accessed from Tools button near center right of screen.
Added nuclear reactor zone with a long event for activation. It's the third map in demo, but can be entered from main menu / via testing tools.
Skill being targeted and skill in current order are now highlighted on the skillbar with different colors (yellow for targeted, orange for current order).
Skills on shared cooldown with currently targeted skill are highlighted with gray.
Updated skill highlight sprite for clarity.
Self-centered abilities now require a click to cast by default (old behaviour can be enabled from settings menu). The abilities show the effect area and targets which will get hit.
There is now always a short cooldown after finishing ability cast.
Projectiles no longer disappear when hitting walls (line of sight is still required to start cast).
Updated some projectile trajectories
Each hero now has 4-5 skill slots with 3-4 choices each.
Sounds can now be a combination of multiple sound effects. This is used mainly for skills.
Updated sounds for some skills
Fixed some issues with inventory