Join us on a mindbending trip to a world that no man has ever seen before. Discover truth and beauty in a place that follows its own rules and live an alien existence full of meaning and surprises. You are NOWHERE. You are NOW HERE. Still in early alpha stage, NOWHERE aims to be a holistic first person experience set within a mystic cosmos, focusing on emergent player-driven storytelling, strong social AI and high replayability through the use of procedural content, combining gameplay elements of exploration, survival, strategy, communication and adventure.Our story arc aims to explore human topics such as family, science, religion, politics, culture and history as well as shed light on existential themes such as fate, choice and free will, seen through the unfamiliar lens of individuals in a post humanist, post singularian alien society.

Report RSS Project Ginshu - Alpha 19 - Waves

Alpha 19 of Project Ginshu is now available for players who have preordered the game.

Posted by on

Alpha 19 of Project Ginshu is now available for players who have preordered the game. Since the update process has gotten a major overhaul, you will have to download the game runtime first, which in turn will update the game. This is the last time you will have to download the runtime, promised ;-)

Changes:
- The account ID must now be entered in full, but you can copy/paste it from your account page. OSX users must also use Ctrl+V (instead of Command+V) to paste for now. I noticed that too late.
- Critters now attack in waves.
- You get a limited set of turrets to keep it interesting.
- New base with health bar. The base is not final, and the insides are not done yet.
- Critters will no longer be able to unhinge plates.
- A few improved effects, textures and sounds.
- Fixed color grading and fog shader on OSX.
- We run our own branch of the Blender Game Engine now, "Mender", which allows us to fix problems and difficulties sooner than the next version of Blender is released. It will also contain features not found in the official Blender distribution.

Known Problems:
- Mac OS X: Mouse input is kinda jerky and the sensitivity needs to be fixed.
- Mac OS X: If using a trackpad, the scroll action is too jerky to be useful.
- Mac OS X: On Intel HD Graphics 3000, the fog shader may be broken.
- Blender Engine related: When the framerate drops below 30 frames, the game may not register key/button presses unless you hold the key/button for a longer time. This bug has been added to Blender's bug tracker.
- Linux: The linux build is for 32-bit systems. Some 64-bit platforms do not provide 32-bit support libraries out of the box. 64-bit Ubuntu e.g. requires the ia32-libs package to be installed (it's in the Ubuntu repository).

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: