This project is no-longer under development. The final "Internal" version of the game is available for download.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Version 0.20 Screenshots (view original)
Version 0.20 Screenshots
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Kalenov
Kalenov

I gotta ask, if/when/are you considering adding custom sprites, instead of using whats provided to you by the RPG Maker? I can understand keeping say, the buildings, the ascetics would be a pain to match if you started jumping around with different sprites/tiles, but the characters themselves are stock; and as far as *I* know, you can actually import and setup custom character sprites & animations.

I understand the urge to tell a story; and that a game should be based upon solid gameplay and storyline, but for someone who grew up (ages 11-14) playing with the older RPG Toolkits/RPG Makers of the world, the look is stale, and anyone who -has- played with these tidbits of software will actually discount the game itself for using stock graphics (and I've even seen in some cases, discount the game as a whole for simply using the 'engine'/software.)

Don't get me wrong; its very clear your intention is to create a decent game, with an involving and driving story (although I can't say I've played any releases of this so, I won't judge the quality of those aspects :P), you might wish to pick afew other engines to learn, -while- working on this piece.

I'd recommend using, if graphics aren't an issue, the Neverwinter Nights Engine; create yourself your own module, keep it on the backburner and don't show it off till its ready; and the community will embrace it. (However it using the D&D/AD&D Ruleset might be a bit of a pain I'm sure, but again its just a suggestion for an engine upgrade.)

Reply Good karma Bad karma+1 vote
CountVlad Author
CountVlad

Thanks for the suggestions. Unfortunatley I'm not an artist and it's actually quite difficult to get hold of an artist for a freeware game when you don't have a finished product. Maybe when it's released someone will make a mod for it. I'm planning on re-colouring some sprites and using some others I've found on the net, but as you say I've got other priorities at the moment. Maybe after v0.30 is out I can concentrate a little more on graphics.
Hmm... I might have a look at that other engine. It sounds interesting!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Here are some more screenshots of Version 0.20 while you wait for it to be ready for release. It should be out by Christmas.

Details
Date
Size
640×480
Options
URL
Embed
Embed Thumb
Share
New
Add media
Feed
RSS
Report
Report