Once upon a time, there was a beautiful princess who went by the name of Powder. However, despite her splendor, the princess was very sad. The princess was in love with a prince. But, their love was forbidden. She fought for him with all her might, but was locked away in an impossibly high tower by her own father, the King. Still, her spirit was not broken. She knew she would break free of her imprisonment, and see her love again someday... Daniel was a lowly man who grew up in the slums of a big city. However, through a stroke of pure luck, Daniel gets his own golden ticket of opportunity after against all odds, he wins the lottery. Life is looking up, he is finally able to move away from the city and into a fantastical house deep in the forest... However, his luck is cut short when he finds himself trapped within his own home, becoming more and more intertwined in a terrifying local legend. Now Daniel's only hope of escape is to crack a mystery that's been buried for years...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Diner Scene Production (view original)
Diner Scene Production
embed
share
view next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Just designing a small dinner that will be full of characters in the final game. Princess Powder was used here for testing reasons, this screenshot is from Dylan's side of the game.