Introduction:

Nobody's Planet is a space age survival game that focuses on vehicle and base building, combined with resource mining. It is an open world, multiplayer game designed to allow players to make it on their own, assisted by their inventions or by teaming up with other friendly players. Keep in mind that while Nobody's Planet can be related to reality, it is not intended to be realistic. So, things like laser blasters and photon cannons can be expected.


Features:


-Spherical Worlds where players can set up bases and mine resources. There is no transition between flying from space to a planet's surface, and a planet can be circumnavigated with a vehicle on its surface or by orbiting in space.

-Resource Management where players find resource rich areas and set up mining operations. These areas can be anything from liquid oceans to gas rich atmospheres or simply deposits on the planets surface. Once a player has gained the ability to travel into orbit, they will find asteroids to mine as well and gas giants to scoop resources from.


-Vehicle Building plays a huge part in the game. Players can fabricate parts from resources mined and then combine those parts to build spaceships, aircraft, or ground vehicles, such as rovers or even tanks. Vehicles use a centralized physics system, so you do not have to be a genius to build something that will fly, but it can certainly help when designing a specialized vehicle meant for more than moving from point A to point B. This also allows players to build asymmetrical vehicles without much trouble.

-Vehicle Systems can be simple or complex and this is where being a genius player can help. Vehicles have many systems to play with and, depending on how effectively they are used, they can greatly enhance a player's chance of staying alive.

-Base Construction is essential for survival and accessing many of the features in the game. While most things do not require a large base, several things are required to allow a player to build vehicles, turn resources into parts, and create life support. A base can be as simple as a platform with a fabricating device or as large and complex as walled and shielded operations centers with manned and unmanned turrets or even a launch facility for putting stations in orbit.

-Multiplayer is the focus for the game and we do not expect many people to play the game on their own. Forming groups and competing with other players (or groups) for resources, and even entire planets, is expected and encouraged. A system of creating an organization and adding and removing players is a necessary feature.

Storyline:

While this is not a story driven game, it is still good to provide a back story for why a bunch of space explorers have ended up stranded from society and on a foreign, unexplored planet.

A more extensive back story is being written, but currently the basics are as follows:

You were a member of a massive expedition to explore a possible first contact with intelligent alien life. Upon arrival in the sector your star ship was lost. Whether this was caused by a lengthy space warp, some natural cause, or an encounter with a hostile force is unknown. You awaken in your escape pod and must direct your drop pod to the surface of a nearby planetary surface. How many members of the expedition made it to the escape pods like you is unknown and, on a star ship as massive as your's was, it is unlikely you will have ever met them before. You can only hope they will be friendly.

Once you land, your pod deploys basic utilities for you to use, a part fabricator, a few weapons, and a material analyzer. The rest is your story.

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Main Menu Preview

News

Dev PC is back and functional, and I have a video clip of the Main menu for you all. Public prototype is coming soon! When available it will be HERE

Enjoy!

Concerning Dev PC, it had caught on fire, so a lot of development was slowed down until everything was fixed.

Nobody's Planet Progress Teaser

Nobody's Planet Progress Teaser

News

I have put together a short video showing what the game is shaping up to look like. A prototype is nearing completion that will be released to anyone...

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