Splitscreen Stealth Action Game. Ninjas. Coop. Moustaches. Ninja Brothers is a little game which is heavily influenced by the old Tenchu series. It is still under construction by myself and is developed with Unity3D and Blender.

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Long time has again passed and after the second demo release I had to step a bit back in development to the base. It was again time for reworking some systems!

Movement:
Firstly I was not satisfied with the movement system, it feeled too clunky so I created an empty level and only focused on improving the low level movement. I have written it from scratch, useing a slimer and smarter approuch in combing running, jumping, climbing and now I have a feeling I'm on the right track.

The Ninja is now running automatically, because I noticed since the map is relativly large, the run button was in excessive use. But targeting a enemy enables walking. Furthermore a simple button press guaranties that your ninja ducks when it is needed.

With this I gained a free button to spend on the draw/sheat sword mechanism. Now it is possible to draw your sword when your in danger, or grab unaware enemys when the sword is sheated. Also with a drawn sword it is more difficult to climb. And it is cool to draw your thrusty katana while jumping into the battle.
What is currently missing is non-lethal combat, it should be possible to knock enemys unconcious instead of killing them. In this aspect Metal Gear Solid is my true paragon.

AI:
I also worked on the AI, cleaned it a bit up and put them into a team system. Previously I had enemy and ally scripts. But with the team system it is far easier to maintain the scripts.
The team system is also very usefull for the V.S. mode of the game. It will be possible to choose where and how many AI's are in a team. All against one Ninja? Two Ninjas trying to take the other down midst in the battle of enemys clashing against? It should be possible and only depending of the taste of the players.
In this aspect I try to allow as many AI's as possible, currently I'm searching for optimations and found some points I could tackle.

Inventory system:
What troubled me lately was theh inventory system. But thank god I finally managed it! Now the items are displayed correctly in the hud and the item selection screen responds more intuitive. What now is lacking is a first person mode to accurately throw shurikens. Besides it is now possible to drop items. If your Ninja brother is in danger just drop him a health potion to refresh.

Graphics:
Graphical wise I improved the base model, it constitution looks more stable and not as slim as previouly. Furthermore I improved my workflow a bit as I now use a Ambient Occlusion texture in my second uv channel. The improvement is pretty satisfying.

Baked Ambient Occlusion

Also I added rim lighting for the characters to soften the look a bit.

Lastly I created a Day/Night system with moveable clouds. It looks decent but could be improved with atmospheric scattering. I implemented it because it will be now possible to see the sun rising when your mission is lasting to long, thus resulting that the enemys can farther see. The sky/light system needs some tweaking though.

New Day/Night system

Dojo

Overview:
- created a dojo, where combat practice in tranquility will be possible
- finished inventory system, with picking up and droping items, items visible in the HUD
- added vertical wallrun
- added blocking for enemys, there is now a push back for the defender on impact
- reworking time of day system
- baking ambient occlusion maps in second uv channel -> improved workspeed
- made the camera a tad dynamic
- made the transition from player 1 to splitscreen to player 2 view more fluid
- worked on AI
- added rim lighting for characters
- corrected audio system
- added critical damage, if you get hit while attacking you suffer more damage
- added crouch attack again
- improved visualitation of taken damage in the life meter
- improved movement, jumping, climbing, still some precision problems
- added rim lighting
- more things... what was it?!...

Anyways here is an access to the small demo of the V.S. mode: Battle against your team against your Ninja brother!


It isn't polished or game ready, but I wanted to let you play something, have fun!

As always any feedback is highly welcome, let me know what you think

be stealthy!
0tacun

Ninja Brothers: Demo #2 arrived

Ninja Brothers: Demo #2 arrived

News

Finally I got to present you the second demo of Ninja Brothers! Sneak alone or with a friend through a new Level and master the art of stealth.

Development Update

Development Update

News 6 comments

After a long time I like to tell what the current situation is about the moustache Ninja Brothers!

Gameplay Video of the Final Test on Youtube

Gameplay Video of the Final Test on Youtube

News

Splitscreen Stealth Action Game. Ninjas. Coop. Moustaches. Here is a quick demonstration of the current tutorial level.

Ninja Brothers - Standalone Demo (Windows)

Ninja Brothers - Standalone Demo (Windows)

News

The standalone demo is out! Check it out in the download section. Sneek around in 4 levels, use your items to escape, fight with skill.

RSS Files
Ninja Brothers - Standalone Demo #2 (LINUX)

Ninja Brothers - Standalone Demo #2 (LINUX)

Demo 1 comment

Standalone Demo #2 of the Ninja Brothers (Linux). If you have any problems let me know, as I could not test Ninja Brothers on a Linux.

Ninja Brothers - Standalone Demo #2 (MAC)

Ninja Brothers - Standalone Demo #2 (MAC)

Demo

Standalone Demo #2 of the Ninja Brothers (Mac). If you have any problems let me know, as I could not test Ninja Brothers on a Mac.

Ninja Brothers - Standalone Demo #2 (PC)

Ninja Brothers - Standalone Demo #2 (PC)

Demo 10 comments

Standalone Demo #2 of the Ninja Brothers for Windows

Ninja Brothers - Standalone Demo (Windows) [OLD]

Ninja Brothers - Standalone Demo (Windows) [OLD]

Demo 3 comments

Here is finally the standalone demo, where you can manually configure the controls. There are two missions: Level 1: Assasinate the enemy leader Level...

Post comment Comments  (0 - 10 of 24)
Guest
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IvanCorona
IvanCorona - - 13 comments

Can't wait for the release

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G-MAN7
G-MAN7 - - 1 comments

You should keep working on this game its awesome!

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Jason_Crown
Jason_Crown - - 3 comments

Hey an idea for the game, add up to 4 players and some items like better swords, better armor, a special stealth suit, i love your game, tracking now!

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BiggerBoss
BiggerBoss - - 29 comments

I loved it! The Tenchu idea is brilliant, so sad to see that series vanish ... Keep up the good work! I'm definitely tracking this game!

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Vidame
Vidame - - 3 comments

My bro is player 1 and im player 2. My xbox 360 controller wont respond and i really wanna controll player 2 with it any help?

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0tacun Creator
0tacun - - 26 comments

Hey, looks like there are compatibility issues with the xbox 360 controller, as they behave differently from the normal PC/PS2 gamepads. I'll try to solve these by the next update. Meanwhile you could use xpadder ( Xpadder.com ) to access the keyboard keys with your xbox controller. Hope it helps, sorry for the trouble!

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Kreftus
Kreftus - - 6 comments

I cant open Ninja Brothers.Im playing with mac.

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0tacun Creator
0tacun - - 26 comments

You mean the second standalone demo? Any error messages? Have you unzipped the file into a folder?

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0tacun Creator
0tacun - - 26 comments

Well, out of curosity: Have someone managed to gain the highest rank, Grand Master? Was it easy? How many points have you earned and in what time?

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