In a fictional world of the future the infamous super villain Dr. Lacroix schemes to seize world supremacy with his army of robots. You take the role of Nikki and try to cross those evil plans on behalf of a secret organization. Your quest will take you to various locations: from futuristic metropolises to submarine facilities, floating islands, and even as far as orbital space.

Post news Report RSS What is taking Nikki Story Episode 1 so long?

Time for a photo and an update: what we have been up to offline and what to expect in the next release!

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Joyride Labs: The Team
Joyride Labs - The Team - Working Hard™ Time for a photo of the team (see above)! We took it for a German-language indie games blog that put up a profile of Joyride Labs.

As you can see, we are working hard at delivering the best possible black-pink ear platformer experience to you and the rest of the planet!So why are we taking so long to deliver?

Excuses:

  • Both Sönke and I have been working on another open source project (that has nothing to do with games).
  • Florian started working a full-time job in the south of Germany making 3d visuals and is enjoying the regular life style for a change. :)
  • Legal texts are a pain to write and there is no way around it for our pay-what-you-want store. We are keeping that pain to a minimum by using Automattic's freely-licensed privacy policy as a basis.
Nikki and the Robots S1E2 getting a test run at indie dev meeting 1 in Berlin
Nikki and the Robots S1E2 getting a test run at Indie Dev Meeting 0.1 in Berlin

Nikki and the Robots S1E1 being test-played at LUG Berlin
Nikki and the Robots S1E1 test-played during pd-berlin at Berlin Linux User Group

We have been showing our game around off-line (see photos above). If you have been keeping track of the previous release versions, there are a few changes so far, that will make it into the next free/open source version.

News:

  • We added the first pieces of in-game music (8bit Tidbit 2 by chadsicle in the free part).
  • Performance increased, bugs fixed...

Life lesson learned: do it like Blizzard and don't set a release date!

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