In a fictional world of the future the infamous super villain Dr. Lacroix schemes to seize world supremacy with his army of robots. You take the role of Nikki and try to cross those evil plans on behalf of a secret organization. Your quest will take you to various locations: from futuristic metropolises to submarine facilities, floating islands, and even as far as orbital space.

Post news Report RSS Inspiration, Butter and Level Design

Something catched my attention when I last went shopping: butter. The packaging and name inspired me to design a level for our game...

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Context: Our level design contest (rules are here) will be over in about three days (a timer is here).

Something catched my attention when I last went shopping: butter. The packaging and name inspired me to design a level.


1. ROOMBOTER ("butter" in Dutch) sounds like the kick-kraftwerk word ROBOTER ("robot" in Germany). Robots are important in our game Nikki and the Robots.
2. The packaging design aesthetics remind of pixels and tetris; blocks in a grid. Many of the existing levels in Nikki and the Robots are similar.


You can download this level [mirror 1|mirror 2].

Copying existing designs is not how I would usually create levels. The instant inspiration I got compelled me to do it in this case though.

When did you last have spontaneous inspiration for game locations/levels lately? Do you rather get ideas from nature or man-made things?

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