Running on the Leadwerks 3 engine, Night of Legacy is a game that stars the player in his quest to find his lost brother in a strange cursed land. As you progress through the game, the game's story will unfold and enrich the player in his survival horror experience.
Our small team of just four people work hard on implementing new features into the game (which is currently in alpha), so expect an update every week or so.
It's been a while since we updated this page on IndieDB. From an outside point of view it may look as if the project is halted, but it really isn't. It is true that we've mostly been working on other things the past few weeks, but these are all things that are going to be in favor of Night of Legacy's development.
We have been spending time around Second Life for the past couple of weeks or so. In case you don't know, Second Life is a virtual world / 'game' that is build mostly for interacting with other people. We have opened up our own Second Life store, and we made a short list of items. Making and editing items for Second Life has really given us more insight into scripting and modeling, and this is all experience that we're taking with us into other projects (including of course, Night of Legacy).
Now hopefully you guys are up to date again, and we're gonna spend more time on development! :) You can look forward to more concept art soon, although when I say 'soon' I do mean that in a loose sense of the word, because you have to keep in mind that we're just two / three people working on Night of Legacy at the moment. Which brings me to my last point: if you feel up for a modeling / rigging job and you're enthusiastic in your work, we're still looking for people to help us out in this area!
A short update on Night of Legacy's development. This includes engine updates, scripts and model updates.
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