All the children in school are bullying Anna. Her talking teddy bear Mr. Huggles comes up with a great idea to cheer Anna up: playing hopscotch. But to do a hopscotch diagram Anna need some paint. Mr. Huggles knows that all the children has stolen paint kept inside their bodies so he suggests that Anna takes all the paint she needs to do a decent hopscotch diagram. Anna who always listens to what Mr. Huggles has to say thinks it is a wonderful idea and she begins the harvesting. But she has to hurry up before the bell rings.

Post feature Report RSS Nevermore Team

Team behind Nevermore production, Officially known as DADIU Team 3 of March 2009.

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DADIU is the official Danish game development education. It is publicly funded and supported by all large Danish game developers, including IO Interactive (Hitman) and Deadline Games (Total Overdoze). Students come from Danish universities and art schools.

Being from several different universities and art schools from all over Denmark a DADIU production is limited to one month only. While attending this game production we still have all regular exams running at the same time. Many of us are final-year students and once this game hits its deadline we will go back to our final exams and projects.

The game was developed in UNITY engine.


Director:
Troels Cederholm

Game Designer:
Michelle Maria Langkilde

Project Manager:
Adis Palic

Lead Visual Artist:
Simone Cecilie Møller

Lead Audio Designer:
Andreas Arenholt Bindslev

Lead Game Programmer:
Dannie Korsgaard
Game Programmer:
Uni Dahl
Game Programmer:
Pawel Bak

Lead Animator:
Mikkel Aa. Sørensen
Animator:
Ercan Bozdogan

Lead Modeler:
Frederik Bjerre-Poulsen
Modeler:
Martin Holm-Grevy

Visual Artist:
Alexander Kramerov

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