Call of Duty: Zombies Quake demake "NZ:P" for the PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, Mac, and Linux.
Well, maybe some of you have been wondering how verruckt has been coming along... so here's an update, still unfinished, have yet to add little details (toilets, the fountain etc) but all the basic layout is done :)
working on adding entities now to make this sucker playable!
and yes, I should have been done with this by now :\
But it's nice to let you guys know a couple of bumps in the road won't take us out of comission :)
Just in case anybody was thinking of saying "LOL DERP FIRST"...
you get the "Special Needs" stamp. its looking incredibly detailed :) I love it.
LOL DERP THIRD
I like this, good work.
It's me or grenade count is new ? I don't remember that...
naw the grenade count waz always ther
LOL DERP FIFTH
Looking good!
(I'm still overjoyed about the whole Linux update)
It looks good indeed
1 question by the way:
It is very noticeble the repeated textures all over the floor (and walls etc), that means the texture is not very big, so the texture is "copy-pasted" on all the floor. Well my question is, can you do it better?
I mean "better" by making a bigger texture only.
(this doesnt meen it looks bad, as I said, it looks very good)
I know quake engine is old and very limited, but it doesnt kill if I ask...
textures eats much ram on the PSP...
Using lowres textures on a psp map (around 64x64 or 128x128) is better for NZP ;)
Thanks for the answer ;)
omg!!! when i saw this i had to cry it is so awsome!!!!!
good mapping
make more maps for the psp one please like kind der t toten !!!
five would be the best lol
MEGA AWESOME AND WHAT ABOUT DER RIESE????
jaw dropped