Call of Duty: Zombies Quake demake "NZ:P" for the PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, Mac, and Linux.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Additional rules (view original)
Additional rules
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
WeeGee9000
WeeGee9000 - - 1,638 comments

k

Reply Good karma Bad karma+5 votes
dr_mabuse1981
dr_mabuse1981 - - 1,253 comments

1: HLBSP is better for PSP, Q1BSP semms to crash more than HLBSP.
If your map doesnt load from the console try to replace some existing map (anstieg.bsp for example)with your own map and load it, it should work that way. Dont ask me why..

2: carving is just usefull when adding doors and windows, but i have my own method: i just build everything from scratch, and my doors and windows are own prefabs now :D

3: lulz xD

4: is it ok to use some textures from NZP? Also, is it possible to use external textures for transparent stuff?

EDIT: if we apply the maps in your forum, everybody can download it.. Is there another way?

Reply Good karma Bad karma+5 votes
Ju[s]tice Author
Ju[s]tice - - 388 comments

just put password on rar file, yes it is possible to get transparent textures with external, it has to have alpha channel, at least for pc, idk about psp

Reply Good karma0 votes
dr_mabuse1981
dr_mabuse1981 - - 1,253 comments

i know about pc (TGA and alphachannel stuff), the PSP seems to use PCX with Pink color for transparency, but the palette needs to be Q1 palette.

Reply Good karma Bad karma+2 votes
dr_mabuse1981
dr_mabuse1981 - - 1,253 comments

btw: theres another way to use transparent suff:
place_model and a sprite or a mdl, should do the job on the PC and PSP, but you are limited to the Q1 palette.

Reply Good karma Bad karma+1 vote
Jukki Creator
Jukki - - 841 comments

I can ask to 4. Yes. And you may also use hd texture pack for pc version ;)

Reply Good karma+2 votes
Dreize
Dreize - - 61 comments

1. I was wondering about this, thankfully it was answered. Too bad I have to limit the map so it works on the psp, understandable, but annoying.

2. Makes perfect sense.

3. Oh god mabuse is going to apply with like 20 maps. -_-

4. Makes sense, I'll be using a few NZP textures as well.

Reply Good karma Bad karma+1 vote
ArkaZeen
ArkaZeen - - 1,696 comments

Is this a trend with da numbers? :D

Reply Good karma Bad karma+1 vote
dr_mabuse1981
dr_mabuse1981 - - 1,253 comments

oh, does your recoded nzp supports "func_wall" and "func_illusionary"?
I am using them on almost every map xD

Reply Good karma Bad karma+1 vote
Ju[s]tice Author
Ju[s]tice - - 388 comments

yes me too, also yes they are in, I can't imagine nzp mapping without thoese entities :D

Reply Good karma+1 vote
CrAzY3AGL3
CrAzY3AGL3 - - 42 comments

Nice paint skills there :D

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Additional rules, sorry for changes.