Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.

Report RSS Spark SDK (Build 133) Released

Once again, this Friday we have another update to the Spark SDK for everyone who has pre-ordered Natural Selection 2. The Spark SDK is the package which includes the level editor, viewer, and model and texture creation tools for Natural Selection 2.

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This patch includes a fix for the "black textures" issue that users with older Radeon series cards are experiencing. All of the rendering in our engine is carried out in a high-dynamic range; unfortunately these older cards don't support the types of buffers necessary for our HDR pipeline. We've addressed this by using lower precision buffers on those cards, but that results in lower quality graphics. We're going to fix that, but it will take a little bit longer.

A cool new feature that's included in this patch is color grading in the Editor. Color grading (some times called color correction) allows you to adjust the brightness, contrast and color balance of the scene when it's rendered in the game. These effects also appear in real-time in the editor, so have fun experimenting with them.

Here's the complete list of changes in this patch:

  • Added color grading entities in the Editor
  • Added a check box to enable or disable physics simulation in the Viewer
  • Added the ability to select "none" as the current mod in the Launch Pad
  • Added support for exporting Reactor point-to-point constraints from 3D Studio MAX
  • Added lower-quality fallback rendering for graphics cards that lack HDR support
  • Added generic_bench_02_floor_left model
  • Added generic_bench_02_floor_right model
  • Added generic_bench_02_mid model
  • Added generic_bench_02_wall_left model
  • Added generic_bench_02_wall_right model
  • Added refinery_floor_tubes_01_corner_left model
  • Added refinery_floor_tubes_01_corner_right model
  • Added refinery_floor_tubes_02_corner_left model
  • Added refinery_floor_tubes_02_corner_right model
  • Added refinery_tramlift_platform model
  • Add3d refinery_tramlift_stand_left model
  • Added refinery_tramlift_stand_right model
  • Added refinery_wall16_mesh_01 model
  • Added refinery_wall16_mesh_02 model
  • Added refinery_wall16_mesh_03 model
  • Added refinery_wall16_mesh_04 model
  • Added refinery_wallprop_03_pipe_bend model
  • Added refinery_wallprop_03_pipe_clamp model
  • Added refinery/refinery_wallprop_03_pipe_straight1 model
  • Added refinery_wallprop_03_pipe_straight2 model
  • Fixed bug where color fields in the Select Tool did not preview the proper color
  • Fixed bug where alpha tested textures on models did not cast proper shadows

If you've already installed the Spark SDK, it will automatically detect the update and give you the option to install when the editor is launched. If you haven't installed the Spark SDK before, use the link below to download the installer.

Note that in order to run the tools in the SDK you will need your game key.

Download ns2_setup.exe (350.3M)


This video shows a simple mod we created for Natural Selection 2 to fine tune some features of the engine, like animation blending and physics. It also gave us a great opportunity to test out our content pipeline and modding infrastructure. This simple rifle range game was created from scratch (it's only about 500 lines of Lua code) and took very little time using the Spark toolset. This mod doesn't use any of the Natural Selection 2 game code, so the actual NS2 rifle behaves a bit differently. We thought you'd enjoy a peek!
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Armageddon104
Armageddon104 - - 3,128 comments

lol. That firing range was awesome!

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Frozencloud
Frozencloud - - 425 comments

WEEEEE :D

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NullSoldier
NullSoldier - - 973 comments

So NS2 is also focusing on moddability. Neat.

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pone
pone - - 23 comments

so that someone can change aliens with zombies...

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Torabi
Torabi - - 376 comments

Awesome! I wish we could get to try that firing range.

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tiny_man_54
tiny_man_54 - - 13 comments

why would people take pre-orders when there is no set release date as of yet?

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johnfran1977
johnfran1977 - - 6 comments

(buried)

why do you need to preorder a mod

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Kasplatt
Kasplatt - - 412 comments

Because IT IS NOT A MOD, and if you pre-order it the developers get more money to develop the game with. You also get alpha access to their tools, right now the map editor is available for people that pre-purchased and is extremely awesome.

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madgernader
madgernader - - 39 comments

its not a mod, NS2 is a retail product.

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iopzx
iopzx - - 148 comments

Awesome.

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radutanasie
radutanasie - - 949 comments

You know what this means? They upgraded/updated the SDK, they tested the engine's modability ... I think that NS2 will come in about 2 months.

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ultimate
ultimate - - 137 comments

They haven't even announced the alpha version yet, why would the game be released in two months?

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Dra6o0n
Dra6o0n - - 534 comments

Maybe I should've pre-ordered NS2 over Overgrowth... Oh well...

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