Naruto: Naiteki Kensei is a free stand alone game that offers a unique fast-paced experience based on the hit Japanese anime Naruto. Players are able to compete online using a system that combines aspects of a third-person shooter and an action-based fighter to provide a new thrilling experience. The system includes casting clever and powerful Jutsus, stringing together Melee combos, evasive acrobatic free-form Movement, and utilizing an array of Weapons with multiple functions all seamlessly.

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Report RSS Milestone #4 - (OLD)NEVER BEFORE SEEN Melee Teaser
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cW#Ravenblood - - 6,703 comments

cool

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Chindori
Chindori - - 55 comments

good work dudeSSSSS!!! ;D

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lethal_vortex
lethal_vortex - - 271 comments

fight looks real cool.

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Maxen1416
Maxen1416 - - 5,558 comments

the BEST hl1 mod EVER!!
but can i play this mod on hl:source?

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Asd.
Asd. - - 225 comments

No

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Undying_Zombie
Undying_Zombie - - 495 comments

I have to say the more I see the more I am impressed with what the team has done with HL1's Goldsource engine.

Looks good, would have liked to have had a closer look at the melee than it had but oh well.

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AAAStudios
AAAStudios - - 136 comments

man i wish this was on hl2 :'(

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BcForCe
BcForCe - - 922 comments

you and me both but it still loosk great

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SeekingKnowledge
SeekingKnowledge - - 1 comments

I'm actually glad its not on HL2.Other then the graphics degrade HL1s system should allow them to implement alot more unless they want to freakin overhaul HL2s source which is messy and takes alot of compiler set up to even make work.I tried at a hl2 mod and failed horribly because its so messy.
Well actually if they used HL2s Lua or Python implemention it might work also..didn't think about that anyway.Good Day.

<-Yes I know C++ Fluently so don't say its my programming. Lol

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Dra6o0n
Dra6o0n - - 534 comments

Animation needs to be more adjustable, because when players rapidly hit buttons etc, the model's animation will make things look too unrealistic (in terms of movement)...

I wonder if there will be a system that monitors melee attacks, so you can't spam melee all the time and win...

Take a MMO like mabinogi for example, it uses real time combat, with skills that adjusts the system to a rock-paper-scissor kind of combat.

If you use defense on a enemy's normal attack, it does a pseudo stun on the enemy, allowing you to do a combo back at it.

Using a counter will allow you to take a hit, and reflects it back at the attacker. Counter always knocks the opponent down.

Using windmill at the right time will knock down all nearby enemies.

Mabinogi has different kind of stuns:

Knock back - After being hit 3 times in a row.
Knock down - After being hit after a knock back or from a skill.

The only thing about mabinogi's system and this mod's system, is that players are always able to move even after being hit.
The mmo's kind of system makes combat more tactical.

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imkongkong Author
imkongkong - - 132 comments

Description

An old NEVER BEFORE SEEN melee trailer, created by SV, during the initial development of our melee system.

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Damaera
Damaera - - 179 comments

Umm, I don't think you got the "old media" part.

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Myloman
Myloman - - 884 comments

Sweet moves.

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AlekZanDer
AlekZanDer - - 2,695 comments

Old but nice.

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Oasics
Oasics - - 13 comments

Cool! I beg you, please release a demo! :)

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niketsu
niketsu - - 5 comments

this game works only on vista!!!

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Craka_J
Craka_J - - 616 comments

You're an idiot.

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Description

An old NEVER BEFORE SEEN melee trailer, created by SV, during the initial development of our melee system.