This is going to be a real global strategy on mobile and desktop. You'll define the key directions and the country will evolve. New nations will appear, you'll be able to inspire rebellion in your opponent's provinces or become a resistance leader if your land is captured. Your nation's technology will develop according to what your people are doing and what surrounds them
New version of Civilizations Builder, out turn-based strategy available for Mobile, PC and Web is ready!
Now you can:
- expand your territory
- gather army and conquer enemy lands
- use soft power to influence other civilizations, involve them into your sphere of influence or initiate rebellion
- explore continents and islands
- improve your cities and terrain
How to conquer territories
Military power, which is produced by a province, is spread on its territory. When you create an army, part of the military power goes to it. Army needs military power to support its strength and heal casualties.
When two armies are on the adjacent cells, the battle starts. The battle takes place also when one player's army is on the territory of another player. If the enemy's territory military control is reduced to zero, this territory is captured. If you capture a city, then you gain control over the whole province.
The game was showcased at GameOnLT, got many useful suggestions. Next task: balance the concepts, which exist in the game now. Then the game will move to the beta phase.
New interface for Civilizations Builder. Here you set up the strategic directions of your civilization development, and your citizens will work to make...
The results of the last week of work. The playable version will be out in 2 weeks.
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