Mount and Blade: Warband is the first sequel for the action role-playing video game Mount and Blade. First announced in January 2009, the game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010. Warband expands on the original game by introducing a sixth faction, increasing the political options, allowing players to start their own faction, and incorporating multiplayer modes. Reveiws of the game were generally favourable, with the addition of multiplayer the most highly praised element.

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Filename
MountBlade_Studio_v3.1_Installer_x86_or_x64.exe
Category
IDEs
Uploader
Johandros
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Updated
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18.69mb (19,592,714 bytes)
Downloads
238 (1 today)
MD5 Hash
8d1b75ef888d73f14a342e693d07fcff
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Description

This tool is not finished yet, so please be kind and post your feedback about possible bugs or problems. A full tutorial and more information will be following soon.

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MountBlade Studio
Comments
InqusitorsWrath
InqusitorsWrath

oh snap. I hope it douse make it easier cause i've always wanted to try and learn to mod

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Johandros Author
Johandros

It is far from finished, but at the current state you should be able to make basic change like the shown categories on the right side. Later there will be more and also I want to improve the scripting part because this is the most complicated part.

A tutorial on how to use the tool is not available yet as stated, but I hope in a couple of weeks.

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InqusitorsWrath
InqusitorsWrath

thanks dude i hope you make something for bannerlord to

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Johandros Author
Johandros

When bannerlord is released, I will make this tool compatible with it, if necessary.

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Teeff
Teeff

Awesome, looking forward to hearing more.

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Communistman243
Communistman243

Thank goodness that you're working on this, I'm not well-versed at modding Warband but I still like editing various things in the game, this'll make a fine replacement for Morgh's Editor, especially since it provides a window so you can see what you're actually working on.

Looking forward to seeing further developments.

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Namakan
Namakan

Looks like an awesome tool & I'm looking forward to see what you come up with!

There is just one thing I'm worried about, and it's the part where it says "[...]or get their source code back in a readable way.".
If this means you're working on a decompiler, you will likely face a lot of backlash from the modding community since most modders prefer to keep their sources closed, and simply because decompilers have basically been forbidden.

If you need more information, consider checking "The Forge" on the TaleWorlds forums or the modding discord.

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Johandros Author
Johandros

You are right and I will remove this feature for the next update. I had good intentions, but I know people could use it for stealing.
When I developed my tool I also made this decompiler because I read about a mod which was closed after the modder lost his source code. In this specific case a decompiler wouldn't harm anyone, but help the modder and his community or fans.

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Guest
Guest

Thanks Dude for Awesome Tool

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itruvor
itruvor

Good day.
In what form is it better to provide information about errors in the program?
Errors appear immediately when you create a project and pour in until the program is crash onto the desktop ...

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Johandros Author
Johandros

Is there an error message? Is it just for a new project? Did you check for different paths and the moduleinfo.path file inside the files folder? Maybe the program didn't find your game installation, so the path probably is broken.
(path/to/game/Modules/%MOD_NAME%)

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itruvor
itruvor

Good day.
Thanks for the answer.
The program did not find the path to the game. I write it in the module_info.path file. After that, the program began to open and show its menu. However, when clicking on the menu Items or Troops, the program crashed..
At the same time, a small black window appeared where it was written: “Loading/ Please wait ...” And it was proposed to launch the program debugger.
The debugger showed the following:
System.ArgumentOutOfRangeException is not processed.
Message: A raw exception of type "System.ArgumentOutOfRangeException" in System.Windows.Forms.dll
Additional information: The StartIndex value cannot be less than zero.

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Johandros Author
Johandros

Maybe try something like this:

C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\Modules\%MOD_NAME%\

So the general path:

<DRIVE>:\path\to\game\Modules\%MOD_NAME%\

it is possible that the path wasn't correct because I wrote it with forward slash, sorry.

If you still experience this kind of error after you corrected the path, please let me know. I should add this to the "Help" section which should be available at the end of this year together with tutorials and new content.

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itruvor
itruvor

Unfortunately, it's not a slash ...
From the first time I write exactly the slash that is needed.
And what do you think about the second part of my post?
-------------------------------------
After that, the program began to open and show its menu. However, when clicking on the menu Items or Troops, the program crashed...
At the same time, a small black window appeared where it was written: “Loading/ Please wait ...” And it was proposed to launch the program debugger.
The debugger showed the following:
System.ArgumentOutOfRangeException is not processed.
Message: A raw exception of type "System.ArgumentOutOfRangeException" in System.Windows.Forms.dll
Additional information: The StartIndex value cannot be less than zero.
-------------------------------------

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Johandros Author
Johandros

For the menu items I noticed a bug myself which will be fixed in the next update - menus without any options have this problem. But for troops I have to know which mod you used to edit or what kind of troop or are all troops broken on the specific module?

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itruvor
itruvor

Good day.
All troops broken ... I tried different mods. The last of the mods was Renaissance.

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Hayran
Hayran

Nice working. Well done.

Well the Bitdefender says the MB Studio.exe file are a virus, so need check it... And if possible, add the face costumer/editing in this editor, because on your editor, is more easy to edit appearances. Thanks.

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Johandros Author
Johandros

It is possible that some anti virus "detects" my application as a virus because it isn't signed and has the ability to load script data as well as downloading files on its own.

What I know about virus scanners is, that they accept a virus if it is signed, but my application will be detected as harmful, so never trust an anti virus I guess. :D

- The face editing would be great and I wanted it myself together with many other cool features, but there is never enough time.

When you mean face customer/editing your probably thought about something like the ingame face editor right? I would try to recreate it first and then add new features if possible and needed.

I would use the existing openBrf 3D View for the face editor (if this is possible and ok for you).

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[Bcw]Btm_Earendil
[Bcw]Btm_Earendil

I hope my questions doesn't sound stupid but I struggle somehow with the given information. Is this tool mainly for number tweakers so they don't have to use the Module System or does it also implement codelines into the MS for the 'normal' modders?

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Mount & Blade: Warband
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Taleworlds
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