Mount and Blade: Warband is the first sequel for the action role-playing video game Mount and Blade. First announced in January 2009, the game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010. Warband expands on the original game by introducing a sixth faction, increasing the political options, allowing players to start their own faction, and incorporating multiplayer modes. Reveiws of the game were generally favourable, with the addition of multiplayer the most highly praised element.
This tool is not finished yet, so please be kind and post your feedback about possible bugs or problems. A full tutorial and more information will be following soon.
A full tutorial and more information will be following soon.
The main goal for this tool is, to make it easier for modders to create new mods. This brings me to the part, where I have to say that this tool nor the creator of it is responsible for misuse or information stealing.
The tool will change over time, so features could be sorted out or new ones will be added.
This is ment to be a good tool for mod creation and should only be used for this purpose!
Also a big thanks to the developers of openBrf, which I used in my modding tool!
For those of you, who would like to add new features to this tool themselfs or just fool around with it, the source code will follow with one of the next updates. For now I just want to get some feedback on the first look and afterwards will make it open source, if there will be enough positive or constructive feedback.
The other Mount & Blade versions like Mount & Blade (v1.011), Mount & Blade: Fire and Sword and the upcoming Mount & Blade II: Bannerlords will probably be supported in future versions.
If other Mount & Blade versions will be available, it should be possible to upgrade mods from an older game version to the latest Mount & Blade version of (e.g. Mount & Blade (v.1.011) to Mount & Blade: With Fire And Sword or Mount & Blade: Warband)
Also I would like to make it possible to create universal mods which can be played in all or at least the targeted game versions (but have restrictions depending on the targeted game versions). Most of the restrictions would be code related because newer game versions have more or different operations than older ones, so only operations which are available in all targeted game versions (or have similar operations which can be replaced for them) can be used.
All of the described future features could be realized, but maybe aren't that usefull afterall or the process of realizing them is to difficult, so don't expect all of these visions come true, but don't never say never.
The update starts after the first launch and will take care of everything!
If there is an error on the updater screen, just execute MB Studio Updater.exe manually.
A new Installer Version will follow soon, in case the updater is malfunctioning even with a manual start.
After any update it is possible that your current user.config settings will be reset because a new user.config will be generated for a new version. In that case you have to change the new user.config to your old settings which should be available in the old user.config file located at the older versions subfolder.
This is only needed at the current state and won't be necessary in future updates.
The auto-updater can be disabled in the user.config file. This is probably located in a subfolder at: C:\Users\%USERNAME%\AppData\Local\J.SYS containing the application name.
The stable channel should only contain stable update versions, but remember this is still in development and could still contain a lot of bugs which didn't occur during the testing part.
If you encounter such a bug or any other potential problem with MB Studio, please post it here or in a related topic, even if you could fix it yourself. This could help me and others during the development - because I can't test this on all king of operating systems and pc configurations on my own.
At the moment the source code isn't available.
When I am getting enough positive feedback regarding Open Source or add-on/plugin development for my modding tool / studio, I will release the full source code to the public.
I am using OpenBRF: OpenBRF - by mtarini - taleworlds page
I am not using nor collecting any client data at the current state. The updater downloads the current files depending on your update channel (default: stable) and the file hashes. If your local hashes don't match the up-to-date hashes online (for your selected channel), the new files will be downloaded.
-- This is an unfinished tool --