Mort is an intern in the afterlife, working for a company that ferries souls to their final destination. Being an intern isn't all it's cracked up to be. However, when a clerical error is discovered, Mort is given the task of sorting it out. Could this be his big break? - Fluid, automatic grapple hook mechanics. You don't need to worry about your aim, as the grapple hook automatically locks on - Certain grapple points temporarily enhance Mort's abilities! Double jumps, switches, and more are embedded in the swing points. - Non-linear exploration. Explore Heaven and Hell at your own pace, looking for the misplaced souls. - Hand drawn comic book pages, for story points and stuff - Around eight tough as nails areas planned, plus an undetermined number of HARD MODE levels - Amazing soundtrack by Jimmy Hinson, co-composer on Mass Effect 2, and composer for multiple indie game such as Pax 10 finalist, PuzzleJuice. - Planned level editor

Report RSS Unity Version Up on Desura

You can now play around with the rewritten Unity version of the game when you fire it up on Desura.

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The beginnings of the reworked Unity version of Mort is now available on Desura. Now, when you launch the game, you should be given the choice of playing the original XNA version of the game, or selecting the Unity version. If you do not see this, you'll need to delete and then reinstall the game for the changes to take effect (sorry about that!)

So, what's new in this version?

From a gameplay perspective, not a whole lot unfortunately. Instead, this release focused a lot on behind the scenes stuff that while useful, doesn't really result in a lot of new content for you, the player. However, the changes include:

  • Ability to choose your own screen resolution, and to change between full screen and windowed mode. Non-16:9 resolutions will be letterboxed to 16:9, since the design of the levels depend on that resolution.
  • Remapping of keys. Don't want to use X to jump? Simply remap it!
  • Gamepad support. Play a platformer the way it's meant to be played: with controller in hand.
  • Adjust music and sound effect volumes
  • Adjust text scroll speed (though this version of the game has no text to see yet)

It may not sound like much, but it's stuff that people will surely appreciate in their game. I also have a sandbox area if you fire up a "new game" which will spawn Mort in a small room that you're welcome to jump and swing around.

This update isn't completely void of content, however. If you grab a wall in the game, you'll notice a new wall slide animation:


You'll also spot a new character, one of the many people you'll be meeting on your journey:


Hope you enjoy the new stuff, and I look forward to start showing off the level editor soon!


those sprites look really good!

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mitDebo Author

Thanks! I'm glad you like you them

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