It has been a busy week for Moonlight's development. The first change I knew I had to make was getting rid of that hard-on-the-eyes tileset from the Treasure Temple. So, I opened up Photoshop and redesigned the walls, the floors, AND the turrets! Check out the comparison below:
The new tileset I think is much easier on the eyes and allows the direction of the turrets to be clearer.
The other major change this week was the implementation of hold-to-move and controller compatibility. Moonlight is now compatible with any standard game controller for Windows (including XBox 360 controllers). Furthermore, you no longer need to tap a directional key multiple times to move. You can now just hold it down to move in that direction (same for analog sticks).
Here is the full list of changes:
- Hold-To-Move implemented. No need to hit a direction repeatedly anymore!
- Controller compatibility. Works with any standard Windows controller. Button 1 is Action (A on XBox 360 controller). Press 1 to use keyboard, 2 to use controller at any time.
- Updated tileset for the Treasure Temple.
- Any box placed within range of a turret will now create proper cover, even if the box is one tile away from the turret itself.
- Boxes are now more cooperative in the Frozen Fortress. Boxes can be moved freely over uncracked ice, and will create a permanent bridge on cracked ice instead of getting destroyed.
- Some thin ice spots now start cracked in order to adjust for the decreased difficulty brought with making boxes easier to use in the Frozen Fortress.
- Some thin ice spots removed from final level to reduce dependence on diagonal movement.
- Level 2 redesigned to better introduce moving while in boxes.
The game is available to download here at indieDB and on our website. Thanks for reading and have fun!
- D